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soundout9 wrote:No those options would not. Some if not all of those would be abused and they dont make gameplay as smooth as it could be.
Surrender is the only one that I could be a used but people would abuse that and thats probly why it got taken off.
wcaclimbing wrote:wheres "none of the above" option?
i dont like any of those...
colin cool wrote:if people surrender in the first three rounds they should lose more points. they could either deadbeat like they would or lose more points so that might help stop the game hopping
Shelter417 wrote:Say you're playing a map such as San Francisco and you only have one territory left. That territory is Alcatraz. All you can do when it's your turn is to deploy your three armies on Alcatraz, click End Attacks, click End Fortification, and that's it.
Maybe the Surrender button could be only programmed to occur in situations such as the one mentioned above, or when you're outnumbered, say four to one in territory count?
jennifermarie wrote:Shelter417 wrote:Say you're playing a map such as San Francisco and you only have one territory left. That territory is Alcatraz. All you can do when it's your turn is to deploy your three armies on Alcatraz, click End Attacks, click End Fortification, and that's it.
Maybe the Surrender button could be only programmed to occur in situations such as the one mentioned above, or when you're outnumbered, say four to one in territory count?
I agree with your first point about alcatraz, but not your second point. Some people can come back from crazy things, and whose to say that whoever you are playing won't deadbeat and you'll win anyway? Just finish the game until the end, and even if you don't win, you may learn valuable strategy for the next time
KoE_Sirius wrote:Can you insert a quit button into the game so when people have to leave then can quit instead of making everyone wait sometimes 72 hours or in a speed game 15 minutes.
KoE_Sirius wrote:Why has it been rejected ?
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