1756309938
1756309939 Conquer Club • View topic - Specify Fortifications
Conquer Club

Specify Fortifications

Suggestions that have been archived.

Moderator: Community Team

Specify Fortifications

Postby Crowley on Sun Nov 11, 2007 8:13 am

I had a quick check around the forums, but didn't find a thread about this - hope I'm not repeating someone else's idea...


I would like another option for fortifications: Specified Fortifications.

What I'm thinking would have 2 parts:
- Specified number of fortifications
- Fortification range

Specified number of fortifications
When starting a new game, you can specify the number of fortifications, between 1 (Chained and Adjacent) and Unlimited. So any amount, like 5 fortifications per round is allowed.
I believe this is really needed, especially in team games on bigger maps. Unlimited is sometimes too easy and Chained and Adjacent are very restrictive.

Fortification range
This will be another addition to the fortification settings of the game, but will work regardless of the type of fortification selected (except obviously Adjacent).
Simply put, fortification range is the amount of 'countries' that can be crossed while fortifying.
This could be unlimited, or any integer value greater than 1.


What are your thoughts?
Image
User avatar
Private 1st Class Crowley
 
Posts: 167
Joined: Sun Feb 18, 2007 5:53 pm
Location: Gauteng, South Africa

Postby jennifermarie on Sun Nov 11, 2007 9:19 am

Its already been suggested

here

here

and probably some other times too.
User avatar
Private 1st Class jennifermarie
 
Posts: 1316
Joined: Wed Mar 07, 2007 8:07 pm
Location: Indiana, USA

Postby Syzygy on Sun Nov 11, 2007 10:24 am

Hey Crowley, is anything happening with the S.A. Map?

I thought you had disappeared.
Image
User avatar
Sergeant 1st Class Syzygy
 
Posts: 3382
Joined: Mon Jan 15, 2007 1:07 pm
Location: My Acre of Africa

Postby lalaland on Sun Nov 11, 2007 11:06 am

doing that for adjacent wouldn't make any sense at all; you could, for instance, move 3 armies from Argentina to Brazil, then Brazil to Venezuela, in essence a chained fortification. It would defeat the purpose.
I worship the dice gods
Image Image
User avatar
Private 1st Class lalaland
 
Posts: 743
Joined: Mon Apr 16, 2007 5:28 pm
Location: in lalaland... duh

Postby Crowley on Sun Nov 11, 2007 12:03 pm

Syzygy wrote:Hey Crowley, is anything happening with the S.A. Map?

I thought you had disappeared.



I will be working on it again once work pressure eases at the end of the year...
Image
User avatar
Private 1st Class Crowley
 
Posts: 167
Joined: Sun Feb 18, 2007 5:53 pm
Location: Gauteng, South Africa

Postby Syzygy on Sun Nov 11, 2007 6:09 pm

Crowley wrote:
Syzygy wrote:Hey Crowley, is anything happening with the S.A. Map?

I thought you had disappeared.



I will be working on it again once work pressure eases at the end of the year...


Ah alright, looking forward to it. :D
Image
User avatar
Sergeant 1st Class Syzygy
 
Posts: 3382
Joined: Mon Jan 15, 2007 1:07 pm
Location: My Acre of Africa

Postby rumgooma on Sat Nov 24, 2007 5:08 am

I think it's a great idea. I think LaLa land has got it wrong with adjacent. What you could do is you could move say 3 to Venzuela from Brazil. And another 3 to say Argentina.(from Brazil) In short you can't move from an an area that you've already put armies in that turn, unless there were armies already in that country.

Hope I made sense there.
Cadet rumgooma
 
Posts: 8
Joined: Sun Apr 22, 2007 5:39 am
Location: queensland


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users