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Conquer Club IS NOT RISK!!!

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Postby peanutsdad on Fri Nov 09, 2007 3:49 pm

interesting discussion you people seem to be having on weather "CC" is or is not "Risk". I'd like to add my 2 cents in as well. As a person who had seen but never played the Risk game until after i was introduced to "CC" i find this discussion slightly escue. Is it not true that without the game of Risk, there would be no CC? Didn't CC arrive because someone had the brilliant idea of takeing the board game risk and turning it into an online game? now just because CC has become this juggernaught that it is today, that i and from what i see all of us luv, let us not forget it's origins and give it it's do. I therefore submit that while "CC" may not be "THE" risk game anymore because it has evolved, it is risk, at it's core, because without it's originality, there would be no CC..............
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Postby Mr_Adams on Fri Nov 09, 2007 3:51 pm

john1099 wrote:
Mr_Adams wrote:
Mr_Adams wrote:
Bavarian Raven wrote:a rose by any other name is still a rose...


I believe the saying goes
"A rose by any other name would smell as sweet", William Shakespeare, Romeo and Juliet


Yes I'm sure of it now Act 2 scene 2
JULIET

'Tis but thy name that is my enemy;
Thou art thyself, though not a Montague.
What's Montague? it is nor hand, nor foot,
Nor arm, nor face, nor any other part
Belonging to a man. O, be some other name!
What's in a name? that which we call a rose
By any other name would smell as sweet;
So Romeo would, were he not Romeo call'd,
Retain that dear perfection which he owes
Without that title. Romeo, doff thy name,
And for that name which is no part of thee
Take all myself.


Whats funny is I'm doing a paper on Romeo and Juliet as we speak.

However, when quoting, you should use proper techniques.
"A rose by any other name would smell as sweet" (William Shakespeare Act II scene ii).

;)


"A rose by any other name would smell as sweet" (William Shakespeare,
Romeo and JulietAct II scene ii).
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Postby JimRocky on Fri Nov 09, 2007 4:02 pm

Coke isn't the same as Pepsi either, but they are both similar enough that I don't get bent out of shape when people mix up the names, or call one the other. It's not a big deal.
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Re: Conquer Club IS NOT RISK!!!

Postby Coleman on Fri Nov 09, 2007 4:21 pm

wicked wrote:
Coleman wrote:EDIT: This was a suggestion for changing the top of the site. I do not appreciate being moved to General without any explanation.


Ask and ye shall receive. It wasn't obvious it was a suggestion since the form wasn't used. In fact, it came across as a joke so was treated as one. We have enough suggestions to wade through w/o having to muddle through jokes and such. Thanks for understanding.


It was a joke, I was earning the ass in my title. :twisted:

It really isn't the same though, there are enough rule disparities. You could say it was inspired by Risk. That's fair.
Warning: You may be reading a really old topic.
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Postby snifner on Fri Nov 09, 2007 5:02 pm

freezie wrote:It's not risk in the fact risk can't be played with Fog of war.

Other things too, of course. But FOG is the best exemple.


Wrong... in 1997 hasbro released risk to be played at mplayer.com and the only way we played it was "blind". I glad CC finanly got that risk feature..
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Postby snifner on Fri Nov 09, 2007 5:04 pm

snifner wrote:
freezie wrote:It's not risk in the fact risk can't be played with Fog of war.

Other things too, of course. But FOG is the best exemple.


Wrong... in 1997 hasbro released risk to be played at mplayer.com and the only way we played it was "blind". I glad CC finanly got that risk feature..


And in 2001 Hasbro released Risk 2 that introduced freestlye risk.
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Postby Molacole on Fri Nov 09, 2007 5:29 pm

I agree with coleman! CC doesn't have any roman numerals for armies...
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Postby Dvd Avins on Sat Nov 10, 2007 11:57 am

Personally, I dn't think you should get all proud about the differences. Much of the strategy in Risk is in the placement of initial armes. Both the claiming of territories and the placements of your leftover initial armes makes a huge difference in the way the game plays out. I wish we had that here.
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Postby oVo on Sat Nov 10, 2007 2:27 pm

Conquer Club is Risk, but Risk is not Conquer Club.

Conquer Club > Risk
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Postby Mr_Adams on Sat Nov 10, 2007 4:38 pm

oVo wrote:Conquer Club is Risk, but Risk is not Conquer Club.

Conquer Club > Risk


nice pic :)
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Nice Banner btw

Postby KoE_Sirius on Sat Nov 10, 2007 4:51 pm

Conquerclub is a variation on a fantastic game designed by waddingtons.This couldnt be described as anything other then Risk
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Postby RoxorMcOwnage on Sat Nov 10, 2007 11:50 pm

but if you play on the classic board, with escalating/adjacent rules, no fog of war, no freestyle, and no teams. its exactly the same, just online. Now that may be a lot of ifs, but Ill bet youlll find a lot of games that look just like that. Now CC can be developed and have options added, but the core rules? they're the same as that conquering board game that-shall-not-be-named
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Postby Robinette on Sun Nov 11, 2007 1:01 pm

Let's set the record straight... here are the differences between the following:

ConquerClub Rules,
the Original Risk Rules,
the IRTOC rules (International Risk Tournament of Champions),
and for fun we'll even add the Original French Rules when the game was known as The Conquest of the World...

___________________________________________________

Original Risk rules... IROTC rules... Original French rules...

Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players 6p only for IROTC (typical)
In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...)
___________________________________________________

Fortification...

Original Risk rule is Adjacent Fort

IRTOC uses Chained Fort

Original French rule is Adjacent Fort
___________________________________________________

The Initial Setup...

CC Rules are random selection, with 3 armies on each territory

Original French Rules deal the cards and you start with ONLY 1 army on each territory

IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time.

Original Risk Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time.
___________________________________________________

And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule

CC Rules - must have 5 or more cards to cash a set

Original Risk Rules - any set can be cashed mid-turn, even if you have only 3 cards

IROTC Rules - same as Original Rules, 3 cards

Original French Rules same as Original Rules, 3 cards (this still needs to be verified)
____________________________________________________

So what have we learned here...
if you want to play RISK and can't get your friends around the table, the closest thing to it here at CC is to play Classic, 3-6 player, Standard, Sequential, Escalating, Adjacent.

I personally choose to play as close to original RISK rules as possible with 6 players
(because it's the hardest setting to win, especially against skilled opponents)

But play whatever settings you want, because the whole point here is to have fun...
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Postby Wild_Tiger on Sun Nov 11, 2007 1:03 pm

there are sites that do play with the original risk rules.
but better stay here! :P
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Postby Spockers on Mon Nov 12, 2007 12:11 am

Visaoni wrote:
Genghis Khan CA wrote:
Mr_Adams wrote:
Bavarian Raven wrote:a rose by any other name is still a rose...


I believe the saying goes
"A rose by any other name would smell as sweet", William Shakespeare, Romeo and Juliet


Not if you called them stenchblossoms.
Or crap-weeds.


Eh, they'd smell the same. It would just apparently be a parallel universe where human sense of smell was altered.

Edit: Well, I just realized... if I'm bringing parallel universes into this... the rose could just smell different. But then I suppose it wouldn't really be a rose... Perhaps I was better off not mentioning a parallel universe.



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