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CrabNebula wrote:Roleblocker's already dead. There are a total of 7 people who are on the suspicious list and since 5 town are already dead + 5 alive, that makes 10. So out of 7, 5 must be mafia or 4 + 1 SK, which means only 2 villies are left and thus there is 99% chance that there is no other power role left.
Thus, my vote still stands!
XGSuperstar wrote:Meh, me need to be active, It sucks for any mod to have inactive members.
Someone, give me a recap. I was...out.
Hitman079 wrote:CrabNebula wrote:Roleblocker's already dead. There are a total of 7 people who are on the suspicious list and since 5 town are already dead + 5 alive, that makes 10. So out of 7, 5 must be mafia or 4 + 1 SK, which means only 2 villies are left and thus there is 99% chance that there is no other power role left.
Thus, my vote still stands!
2 villies, then why not 2 roleblockers?
it's called backups
Syzygy wrote:XenCobra wrote:Strider24 wrote:dustn64 wrote:XenCobra wrote:You have to modkill/replace some people or we will never get a lynch.
Either this or getting prodding harshly.
Hitman079 wrote:could this be a non-vanilla game? since i don't think a townie commuter is a vanilla role, while the others are obviously power roles. no plain townie has been killed so far and we have yet to see if we lynch or a mafia goon is killed overnight.
nopeXenCobra wrote:Hitman079 wrote:could this be a non-vanilla game? since i don't think a townie commuter is a vanilla role, while the others are obviously power roles. no plain townie has been killed so far and we have yet to see if we lynch or a mafia goon is killed overnight.
It's possible.
lalaland wrote:This is what I love about Spamalot... you click on a title to a thread, and you have no idea what you'll find inside...
XenCobra wrote:Strider24 wrote:dustn64 wrote:XenCobra wrote:You have to modkill/replace some people or we will never get a lynch.
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