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[Feedback Request] Speed time extensions

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How much extra time should you get upon eliminating an opponent?

Poll ended at Wed Oct 24, 2007 11:25 am

no extension
5
7%
1 minute
6
9%
2 minutes
5
7%
2.5 minutes
14
21%
3 minutes
5
7%
4 minutes
2
3%
5 minutes
31
46%
 
Total votes : 68

Postby insomniacdude on Sun Oct 21, 2007 5:05 am

Just lengthen the round in general. A five minute round tethers the player to the desk (or table or wherever the computer is). There have been several horror stories posted about how a trip to the restroom or to get food has resulted or nearly resulted in a lost turn.

Ten minutes also compensates for technical difficulties (I have been forced to restart my computer in at least three separate speed games, and I think the restart cost me the game in at least two of them).

For the record, I voted for five minutes.
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Postby Aerial Attack on Sun Oct 21, 2007 11:25 am

insomniacdude wrote:Just lengthen the round in general. A five minute round tethers the player to the desk (or table or wherever the computer is). There have been several horror stories posted about how a trip to the restroom or to get food has resulted or nearly resulted in a lost turn.

Ten minutes also compensates for technical difficulties (I have been forced to restart my computer in at least three separate speed games, and I think the restart cost me the game in at least two of them).

For the record, I voted for five minutes.


I think that this is the design or purpose of a speed game. It's supposed to be Real Time. If you had to go to the bathroom in the middle of a fight - would the other person say "okay I'm not going to hit you while you do that" *lol* I doubt it.

I haven't played that many speed games, but at least 3 have gone for more than 2 hours. I've only had 2 times where I effectively ran out of time (one due to eliminating person A and not having enough time to eliminate person B and one because I forgot it was a speed game and wasn't using Auto-Attack!).

The extension for an elimination is a good thing (because once you eliminate them - you've effectively shortened the rest of the game). As for a once per hour poker style break, I think it would be okay. I know, that goes against what I said earlier - but everyone knows about it [kind of like between rounds in a boxing match]. Actually, I think the break should only apply if no one was eliminated during that hour.

I voted for 3 mins, but would be fine with 2.5 mins for the extension. The only time you need more than that is on a LARGE map like Pearl Harbor or World 2.1.
Last edited by Aerial Attack on Tue Oct 23, 2007 12:20 pm, edited 1 time in total.
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Postby Clive on Sun Oct 21, 2007 12:08 pm

I think it should be atleast 3mins. Cos of the bigger maps.
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Postby insomniacdude on Sun Oct 21, 2007 5:19 pm

Aerial Attack wrote:
insomniacdude wrote:Just lengthen the round in general. A five minute round tethers the player to the desk (or table or wherever the computer is). There have been several horror stories posted about how a trip to the restroom or to get food has resulted or nearly resulted in a lost turn.

Ten minutes also compensates for technical difficulties (I have been forced to restart my computer in at least three separate speed games, and I think the restart cost me the game in at least two of them).

For the record, I voted for five minutes.


I think that this is the design or purpose of a speed game. It's supposed to be Real Time. If you had to go to the bathroom in the middle of a fight - would the other person say "okay I'm not going to hit you while you do that" *lol* I doubt it.


That's completely non-sequitor. The defense in Conquer Club is passive. You set it up and hope for the best. That kind of defense doesn't apply in any other game or fight, so the analogy doesn't fit. In a 1v1 speed game, I literally cannot go anywhere. I finish my turn and have nothing to do but watch, and yet the time is so short and the other player usually fast enough to say that the site would rather I get shit my pants then go use the restroom.

five minutes is completely unfair and impractical.
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Postby Aerial Attack on Sun Oct 21, 2007 6:02 pm

If you are going to quote me - quote the WHOLE passage. If you notice, I included a codicil where once an hour EVERYONE gets a spare 5 min break. Knowing this is approaching (and where you are in the turn order), you can then plan a bathroom break.

5 minutes is plenty of time for a real-time speed game. The only times you are going to run out is a) you eliminate someone or b) real life [bathroom, food, "visitors", minimal connection loss] intervenes - in which case you have other worries. By minimal, I mean at most 1 turn. Otherwise, it's enough of a connection loss to effectively deadbeat you in a speed game.
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Postby hecter on Sun Oct 21, 2007 6:32 pm

Aerial Attack wrote:If you are going to quote me - quote the WHOLE passage. If you notice, I included a codicil where once an hour EVERYONE gets a spare 5 min break. Knowing this is approaching (and where you are in the turn order), you can then plan a bathroom break.

5 minutes is plenty of time for a real-time speed game. The only times you are going to run out is a) you eliminate someone or b) real life [bathroom, food, "visitors", minimal connection loss] intervenes - in which case you have other worries. By minimal, I mean at most 1 turn. Otherwise, it's enough of a connection loss to effectively deadbeat you in a speed game.

I made that suggestion (a break every hour) a little while back and it just kinda died before it could get some kind of tag on it's title.

I think 5 minutes might be a little short though, especially if you're in, say, a Freestyle game.
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Postby AndyDufresne on Sun Oct 21, 2007 7:20 pm

hecter wrote: I made that suggestion (a break every hour) a little while back and it just kinda died before it could get some kind of tag on it's title.

I think 5 minutes might be a little short though, especially if you're in, say, a Freestyle game.

I think 5 minutes should be the max...as in Speed Games when you start your round you get 5 minutes to do what you please, and take someone out...you shouldn't get anymore than the standard round time added to take someone else out. :)


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Postby hecter on Sun Oct 21, 2007 7:24 pm

AndyDufresne wrote:
hecter wrote: I made that suggestion (a break every hour) a little while back and it just kinda died before it could get some kind of tag on it's title.

I think 5 minutes might be a little short though, especially if you're in, say, a Freestyle game.

I think 5 minutes should be the max...as in Speed Games when you start your round you get 5 minutes to do what you please, and take someone out...you shouldn't get anymore than the standard round time added to take someone else out. :)


--Andy

No, I was reffering to the break every hour, not time added every time you take somebody out. I actually think 5 minutes is plenty of time to do what I have to do...
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Postby Herakilla on Sun Oct 21, 2007 8:38 pm

ya five minutes is more than enough time
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Postby hecter on Sun Oct 21, 2007 8:43 pm

Herakilla wrote:ya five minutes is more than enough time

That and I think it's part of the nature of speed games to race against the clock... It adds to the thrill :twisted:
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Postby Herakilla on Sun Oct 21, 2007 9:25 pm

hecter wrote:
Herakilla wrote:ya five minutes is more than enough time

That and I think it's part of the nature of speed games to race against the clock... It adds to the thrill :twisted:


very true, when i played the few games i did i always felt a need to finish as fast as possible lol. my turns rarely take half the time im given unless im doing homework at the same time (dont try it much, it doesnt mix too well lol)
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Postby insomniacdude on Mon Oct 22, 2007 11:43 am

Aerial Attack wrote:If you are going to quote me - quote the WHOLE passage. If you notice, I included a codicil where once an hour EVERYONE gets a spare 5 min break. Knowing this is approaching (and where you are in the turn order), you can then plan a bathroom break.


That didn't go unnoticed. I just think it would be fairer for all players and all games and all maps to simply have a standard increase of time. Plus it's be easier on Lack to code.

5 minutes is plenty of time for a real-time speed game. The only times you are going to run out is a) you eliminate someone or b) real life [bathroom, food, "visitors", minimal connection loss] intervenes - in which case you have other worries. By minimal, I mean at most 1 turn. Otherwise, it's enough of a connection loss to effectively deadbeat you in a speed game.


See, this is part of what rubs me the most. Everyone keeps saying that five minutes is plenty of time unless you eliminate someone or if you're on a large map. I'm glad to see that we're address the elimination problem in some way, even if I think it's not the best way (any progress is better than no progress), but why should player be penalized for playing a speed game on large maps?

This is an extension of my problem of Freestyle: the time should not be a factor of the strategy you use. I play a speed game to ensure an RT, not to worry about some additional X factor that I shouldn't have to worry about in my tactical planning.
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Postby Aerial Attack on Mon Oct 22, 2007 2:24 pm

Speed games are fast enough that you can just play sequential.

A freestyle speed game basically boils down to 3 strategies:

1) Someone holds up the clock to cause people to miss turns - not kosher [going to be changed]

2) Someone takes their turn as late as possible to effectively get a double turn - not horrible, but not exactly honorable

3) You take your turn when you can and don't try to manipulate turn order/clock time - if a double turn or forced miss turn happens on accident ... it happens.


I also see your point about larger maps. Sequentially, doing moves can take 3-4 minutes on World 2.1. Freestyle, there is almost no way to compensate for "live" action that your opponents are doing. Especially, if it's 5 or 6 players.

Herein lies the problem: There is no tag in the database as to the SIZE of a map. Not that it would be a huge problem, but maps would need to be categorized by size (giving 2 ways to list them in game finder/starter - alpha and size). Lack would then need to code it such that small maps get 3 mins per turn (freestyle - 4.5 mins); mediums get 4 mins per turn (freestyle - 6 mins); and larges get 5 mins per turn (freestyle - 7.5 mins)

NOTE: Those are just sample times

I just realized that the elimination time extension wouldn't just bump the time up for whoever takes someone out, but for everyone left [in Freestyle games].

And yes, I would like to apologize - I meant to credit hector with the poker style break for speed games.
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