I'm hesitant to call it a bug, because people more experienced than me would have pointed it out earlier, but I'm new, so please hear me out.
When you knock out an opponent in a game and receive his cards, you sometimes end up with more than 5 cards, and are thus forced to cash in. In the current system, if you were to get to 6 cards, who together form 2 complete sets, you get to cash both in. Why is this the case? If you get 6 cards, say all blue, cash in one set, you have 3 cards left - also all blue - you are then given the option to cash that set in as well. You can't cash in a set mid-round usually, so why should you be able to cash in when you are under 5 cards in this case? I fail to see the logic in it, and it never would have occurred to me that it would work this way if I hadn't seen it happen a couple of times now.
Is this something that is standard in Risk usually that I've just failed to notice, or is this something local to Conquer Club, and if it is, why is it there?