Ok... Welcome one and all to the analysis of 1-nation armies. What is a 1-nation army? In short it is when a player fortifies 1 particular country with ALL the men on the map that they can.
Is this a good idea?
Following advice stems from this game: http://www.conquerclub.com/game.php?game=902057
When the game begins. Not all of us are fortunate enough to start with an entire bonus protected by a wall of neutrals. So what is the main aspect for the opening rounds?
Varying on who you play, you will find most of the top players or elites will target just your countries in the opening rounds, ignoring neutrals whenever possible. This is to play off the advantage of 1 man per 3 countries held. If he can bring you from 14 down to 11 before you move, you are dealing with 3 guys next round instead of 4... They are setting the pace because not only do they force you to work with less, they force you to retake that same ammount from them before their next round (or they get the extra man from gaining 3 territories at your expense)
This considered, early on you want to make your opponent waste his men taking your countries, leaving 1s is not a good idea early on if it can be avoided.
That said... who can resist the larger number on one of their countries bordering an ennemy's "3"? I know the beast cant! So then what do we do?
Well first things first, accumulating a larger army is nice, but dont overdo yourself... look for areas on the map that your opponent has no direct access to... for instance if you have 3 areas lined up and your opponent only borders 1... you can transfer men from the "protected" areas behind your first or 2nd "3"... in short, if you want to raise an army look for men that your opponent would have to go out of his way to attack.
2ndly... Does Size matter? This is an ongoing debate and while My girlfriend says that without a doubt size matters... Its how you play the round that counts. Look ahead to the next round. Instead of one large army of 22-23 men, I recommend using either 2 lesser armies of 10s or 12s or depending on how concentrated your opponent's men are... 3 armies of 7 or 8.
Why Wilderbeast? Why do this? You are looking to put the pressure on your opponent the next round. In the above game, my opponent put all his men A european country. So what did I do when I had SA? I used my 5 men and added them to my 3 on japan taking out 6 of his "1s" in asia. think about that 6 ones is the equivalent of 2 men. SA was worth 2 men. This is what my opponent was setting his armies up for, he was going to take 9 of my men out in europe, 3 neutrals in Africa and 10 of my men in SA to get a bonus of 2 men. And before he would have a chance at it, I took 6 countries of his 1s so even if I lost it, I would still get a decent man count. (although I would have to consider the men lost when I would lose the continent.
He failed miserably. He got to brazil with 5 men left and when he attacked venezuela he lost 2 men, he was at 3 vs 1 on venezuela, peru and argentina.
I used the next round to take all of europe and put 3 men on each country... the rest of the game advanced like so.
All my opponent's 1s were useless to him, when he would get 3 each round he would have 4 men at any location to attack with, at most locations on the map my countries had 3s.
Where did he go wrong?
If he had split his armies into 2 or 3 smaller units he would have some better map coverage, were I to run into some bad dice, he could add his 4 men onto any army of 10 and advance in any direction of the map where I was weak... when he put all his men on 1... As long as I avoided that 1 area that round I could attack anywhere without consequence.
So to wrap this up. Larger armies are great... but dont shoot yourself in the foot to get them. in the early rounds give yourself options for the next round. Who knows, your 2 or 3 gatherings may intimidate your opponent into massing too many of HIS armies together, in which case you would be in prime position to rip off some of HIS 1s and take a lead in the game.
There is 1 exception to this rule... not so much an exception as an understanding of the risk and managing the consequences at a later date. If you feel you can take a certain area WITHOUT A DOUBT and it would be worth your while to hold (often this situation is found in no limit games) Then you could justify putting all your men on 1 area so that you could take the area you plan on holding and then scatter your defenses effectively, this must be done at the right time however because as above mentioned, you will be vulnerable that 1 round to your opponent who will have a field day with your 1s.
Any questions or comments?