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Coleman wrote:I thought that too, about doodle earth. But I very very easily won going first.
That may have been a fluke, I haven't analyzed it.
Coleman wrote:I think we need singles maps first. As a lot of the current maps are not balanced for 1v1 play. Classic does it the best. Middle Earth isn't bad. Some of the more symmetrical maps do a good job.
Some Problems.
Analysis 1v1 can be played on maps that always (or at least 90% of the time) favor who moves first in a 1v1 setting. Nobody has put the required math and statistics into studying which maps are like this, and then sending said information to lackattack so he can block 1v1 on them. 3 player games lack this problem because the first player can be countered by the two other players working together for short moments.
Technology The site currently doesn't allow for 1v1 only maps, or maps designed with only 1v1 in mind. We would need to be able to enforce start positions, or carefully craft maps that only in extreme conditions favor the first player enough to guarantee victory if the first player has average luck and always makes the correct moves. (I'd say 5% of the time would be acceptable) Thanks to luck risk is not a 'solved' game, but when the second moving player is almost always working with 10% probability of winning assuming the first is rational and skilled there is a problem.
Demand Not enough people are requesting 1v1 specific maps. If they did the current foundry may not accommodate them. Getting new ideas passed is difficult, and often impossible. The current foundry doesn't even want to accommodate maps smaller then World 2.1 saying they are too big. (I still don't understand this, and won't until World 2.1 is removed from the site or revamped to fit current size restrictions.)
Awareness I think before we see a change someone may need to exploit the problem. If someone took the time to figure out which maps are severely imbalanced towards the first person, and then only joined those games against players higher in rank then themselves they could effectively farm points. They have a 50% chance of winning if they are competent. And winning will net them more points then they lose if they end up moving second assuming the ranks don't radically change before the game is over.
This exploitation is already happening, but players abusing it are incorrectly assuming that play is always imbalanced towards the first person on all maps. So we have yet to see anyone having abnormally high ranks as a result of 1v1 play exploitation.
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