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1756244016 Conquer Club • View topic - Alliance Option
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Alliance Option

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Alliance Option

Postby Burning Star IV on Wed Aug 15, 2007 5:16 pm

What: An alliance option in non-team games of CC.

Specifics: A tool that lets you extemd an offer for a cease-fire to any player for x amount of turns. The offer is shown on the chat/game log, as well as the response from the other player. During this time period, neither of the players involed in the ceasefire may attack each other. A cancellation can be offered/acceoted in the same way.

Why is it needed: It's something that could prevent people from breaking alliances. Other than that, it isn't completely neccessary.

I know this serves minimal purpose, but what are some thoughts?
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Postby AndyDufresne on Wed Aug 15, 2007 5:19 pm

I think something like this has been suggested before, and it didn't get much public backing. People usually like having an out in an Alliance. Chatting and making verbal truces and alliances, like we have now, is the best option I think, as there is a large number of people who despise alliances from the get go.


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Postby dominationnation on Wed Aug 15, 2007 5:25 pm

I actually like this idea because then you could turn alliences on and off. If its off then all alliences will be against the rules. If its on verbal and official alliences will be allowed.
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Postby misterman10 on Wed Aug 15, 2007 8:01 pm

dominationnation wrote:I actually like this idea because then you could turn alliences on and off. If its off then all alliences will be against the rules. If its on verbal and official alliences will be allowed.

alliances are made to win, if you need to break an alliance to win, you do so, i dont like this idea at all
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Re: Alliance Option

Postby Rocketry on Thu Aug 16, 2007 6:57 am

Burning Star IV wrote:What: An alliance option in non-team games of CC.

Specifics: A tool that lets you extemd an offer for a cease-fire to any player for x amount of turns. The offer is shown on the chat/game log, as well as the response from the other player. During this time period, neither of the players involed in the ceasefire may attack each other. A cancellation can be offered/acceoted in the same way.

Why is it needed: It's something that could prevent people from breaking alliances. Other than that, it isn't completely neccessary.

I know this serves minimal purpose, but what are some thoughts?


i dont like this idea. people dont often break alliances in my experiance. people SHOULD be able to if they want to. Allied people can still fight each other (eg for a card).
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Postby Skittles! on Thu Aug 16, 2007 7:23 am

Hey, you like Coheed and Cambria! :D
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