Also, this feature is good for the absent-minded among us who forget to end our fortifications.

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Itrade wrote:I think that if a player conquers a territory during his turn but forgets to hit the end fortification button (If he runs out of time, basically), he should get a card. This is because as the rules currently are, in an escalating game, a player is able to capture territories each turn but won't be forced to cash in on turn 6 since he'll have fewer cards.
Also, this feature is good for the absent-minded among us who forget to end our fortifications.
Great Pretender wrote:Itrade wrote:I think that if a player conquers a territory during his turn but forgets to hit the end fortification button (If he runs out of time, basically), he should get a card. This is because as the rules currently are, in an escalating game, a player is able to capture territories each turn but won't be forced to cash in on turn 6 since he'll have fewer cards.
Also, this feature is good for the absent-minded among us who forget to end our fortifications.
but what about those people who deliberatly run out of time in the Freestyle games?
AAFitz wrote:DAZMCFC wrote:sometimes i run out of time if the server goes down or i fall asleep bladdered on the computer chair. i want a card in them situations.
I thought you quit the grapes and CC combo
DAZMCFC wrote:AAFitz wrote:DAZMCFC wrote:sometimes i run out of time if the server goes down or i fall asleep bladdered on the computer chair. i want a card in them situations.
I thought you quit the grapes and CC combo
i`ve tried to cut back, not with much success, but at least i`ve not fallen of my chair for months now(there are arms on this chair).
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
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