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wedge8858 wrote: Same principle as overtime in NFL games (for the football games), team that gets the ball first wins the vast majority of games.
wedge8858 wrote:What is the point?? Even with the neutral territories, I bet 80% plus are won by the player to go first. Why even try?? Same principle as overtime in NFL games (for the football games), team that gets the ball first wins the vast majority of games.
AAFitz wrote:simple....they are almost always real time...dont have to worry about other players ruining it, dont have to worry about multis, or alliances...though Ive been offered an alliance against neutral, and you can usually have a fun chat.
I would never play it freestyle, because the tactics needed to win those are a little more slippery, so I just assume go head to head and see what happens... nine out of ten are a coin toss, but the one out of ten that turns into a battle, make the other ones worth it...
if I didnt care about my score at all, id play millions of them, but without targeting new players...the chances of winning are only 50%...assuming im playing experienced players, and the score ratio means I have to actually win 70% or more to just break even, so not really a safe bet....
but when challenged by someone I know of, I have a hard time saying no...just too fun
as far as going first, Id much rather get good dice, than go first....its the first round of taking over that can make or break it...if I go first with bad dice, and the other player gets good dice....you have even less of a shot at winning...
Dancing Mustard wrote:Are you flirting with me? Your angry posts are just the equivalent of school-yard pigtail-pulling.
wicked wrote:We like to give the mental patients a chance to get back on their meds.
Coleman wrote:wedge8858 wrote:That's the problem coleman....it's NOT 50%.
Well, lets assume you are right and the first person wins most of the time. Your chances of going first are 50%.
Me:
went first: 1/10
had bonus from start: 0/10
had perfect dice in round 1: 0/10
Opponent:
went first: 9/10
had bonus from start: 2/10
had perfect dice in round 1: 3/10
Optimus Prime wrote:If you play them with no cards, adjacent fortifications it basically eliminates any and all advantage to going first. I think it is ridiculous to play 2 player games with unlimited fortifications, but if you use adjacent or chained it works out just fine, especially if you play on the smaller maps. I am pretty sure that I am at roughly 45-50% in winning 2 player games and I have won plenty of them without being the first player to go.
DiM wrote:Coleman wrote:wedge8858 wrote:That's the problem coleman....it's NOT 50%.
Well, lets assume you are right and the first person wins most of the time. Your chances of going first are 50%.
luck is very important in 1vs1 especially if you play flat rate and unlimited fortif. usually if the first player gets a lucky deployment and has decent (not perfect) dice he can take a bonus and reinforce it good. the second player can't break it and it all goes downhill for him.
on a side note i have started 10 1vs1 games and will continue to do so until i have 100. then i'll make some stats.
all the games are on AoM no cards and chained to eliminate as much of the luck factor as possible.
so far it looks really ugly:Me:
went first: 1/10
had bonus from start: 0/10
had perfect dice in round 1: 0/10
Opponent:
went first: 9/10
had bonus from start: 2/10
had perfect dice in round 1: 3/10
natty_dread wrote:I was wrong
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