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Winner-agnostic scoring [Unclassified]

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Winner-agnostic scoring [Unclassified]

Postby Xyl on Fri Jul 27, 2007 3:02 am

Suggestion idea: The points lost when you lose a game shouldn't depend on who ended up winning.

Specifics: Instead of calculating the points lost by each loser as 20 * loser's score / winner's score, calculate it as 20 * loser's score / (average of all opponents' scores). The points gained by the winner would be the sum of all losers' scores as usual. Doubles games should continue to average by team.

Why it is needed: Under the current system, you lose fewer points if the eventual winner is a high-rated player than if the winner is a low-rated player. This causes a small incentive, in a situation where you have no chance of winning, to try to throw the game to the highest-ranked player. Also, as a simple fairness issue, the difficulty of a game (and thus, how many points you should be penalized for losing it) depends on all of the opponents in the game, not just whoever ends up winning.

The change would have an effect on rankings: high-rated players who play groups of lower-ranked players will get more points for a win, since each other player would lose more points, and lower-ranked players who beat groups of high-ranked players will get fewer points. I'm not sure whether this is desirable overall, although as a 2000+ player who plays mostly public games, I kind of like the idea. :)

Links to other suggestions: If this change is implemented, it would make it easier to implement Calculate Points At Time Of Elimination if desired.
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Postby yeti_c on Fri Jul 27, 2007 3:39 am

Nice idea... I like it.

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Postby Risktaker17 on Fri Jul 27, 2007 7:41 am

As a lieutenant I'm a big fan of this idea. But it makes no real difference because I do all 1v1's.
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Postby Genghis Khan CA on Fri Jul 27, 2007 8:35 am

I dislike this idea - even though it would be advantageous to me. If you are a higher ranked player I think you should lose more points for losing to a lower ranked player. If this system went ahead point inflation would go crazy amongst singles players.

I like the current system, where you are rewarded for playing the very best and get few rewards for playing less skilled players.
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Postby AfroDwarf on Fri Jul 27, 2007 9:11 am

I think the one advantage would be it would fix that problem, which has been mentioned in a few threads lately. People realize they have an infinitesimal chance of winning, so they try to weaken the lower-ranked players to save some points.
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