IMO, Twilight Princess had a lot of bugs in it, some of them forcing you to restart the game entirely (Note: NEVER save in the cannon room before the guy goes away... BAD IDEA)GeneralUnderhill wrote:sircherry wrote:the best buy of the 3 new game systems
I'd say that this was their version of the N64.
Overpriced, overpowered, and undersupported, with one or two incredible games to sell the whole damn system.
I've only ever beaten Wind Waker and haven't had time to play Ocarina lately. God, I need to get an N64 again. Playing the emulator isn't the same thing.
sircherry, graphics and were-morphing do not a good game make. Did it have a good story? Were the controls responsive? Was there any lag, bugs, odd glitches that made it impossible to finish? (Hint: the answer to the last one is yes, and the Wii had control problems)
The 2D and N64 Zeldas (as far as I know) don't have anything like that. The controls worked to perfection (assuming your controller didn't have a floppy joystick) and there were no fatal errors that would inhibit your enjoyment of the game.
I will admit that I haven't had the opportunity to play TP, but I've read somewhere on the order of two dozen separate reviews and a few RL friends who have the game.
The Wand of Gamelon and whatever the hell the other one was are not Zeldas. They are crude Chinese-esque imposters, and no more Zelda than a Vegas Elvis.
However, the controls actually worked rather smoothly. The storyline was pretty good (except for the detail that was overly present in the beginning became entirely absent midgame).
QFT on that last part.