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Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
mandalorian2298 wrote:vote No Lynch To end this day. Two blind kills are enough.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:mandalorian2298 wrote:vote No Lynch To end this day. Two blind kills are enough.
QFT!
Vote: NO Lynch
Unless anyone argees with me, on Balsiefan.
kwanton wrote:Fircoal wrote:mandalorian2298 wrote:vote No Lynch To end this day. Two blind kills are enough.
QFT!
Vote: NO Lynch
Unless anyone argees with me, on Balsiefan.
Jeez I wanted to get more info out of him before the hammer. He said he had an idea on who was scum. Any leads would be good at this point. Well either way we got an anti-town.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
ga7 wrote:I don't see why we should go no-lynch. FOS Mandy
We didn't get 2 blind kills. We got 1 SK. I don't see why we should prematurely end the day while we can still try to catch scum since we know one of our lynches is good.
ga7 wrote:It would help if you were actually putting a case together Exile
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
ga7 wrote:Exile, I agree we'll get info in the night and all, but why hurry anyway? There's a deadline, if we don't find nothing convincing we don't _have_ to lynch. Aimless made a good point, but I'm not willing to lynch randomly either. There's no reason to rush into the night though.
Koesen wrote:I think Aimless made a fairly convincing case for three lynches, so for now, I'm with him.
Question: do the mafia get more kills than usual too?
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
mandalorian2298 wrote:Koesen wrote:I think Aimless made a fairly convincing case for three lynches, so for now, I'm with him.
Question: do the mafia get more kills than usual too?
Judging from Rig's game, they get one kill, but there is many killer roles (multiple mafias, SK, vig) and a few players so it's a blood bath. This is why I voted No Lynch - there is no telling how many Night deaths there will be.
Aimless wrote:mandalorian2298 wrote:Koesen wrote:I think Aimless made a fairly convincing case for three lynches, so for now, I'm with him.
Question: do the mafia get more kills than usual too?
Judging from Rig's game, they get one kill, but there is many killer roles (multiple mafias, SK, vig) and a few players so it's a blood bath. This is why I voted No Lynch - there is no telling how many Night deaths there will be.
I'm not seeing a connection here at all. By what reasoning does the likelihood of multiple night kills imply that it is a good idea for the town not to leverage their ability to lynch as many people as they wish?
Frankly, mandy, you'd better have a good explanation for this one, because right now it looks scummy as hell to me.
I suspect that the night is going to be a blood bath (although slightly cleaner with red bull gone); that's why I think it's a good idea for the town to lynch early and lynch often. Get as much information during the day as possible, narrow down who might be scum as much as we can, and hopefully this game will only go to night once - maybe twice.
The only people I can see as benefiting from the game going to night are scum.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
mandalorian2298 wrote:Aimless wrote:mandalorian2298 wrote:Koesen wrote:I think Aimless made a fairly convincing case for three lynches, so for now, I'm with him.
Question: do the mafia get more kills than usual too?
Judging from Rig's game, they get one kill, but there is many killer roles (multiple mafias, SK, vig) and a few players so it's a blood bath. This is why I voted No Lynch - there is no telling how many Night deaths there will be.
I'm not seeing a connection here at all. By what reasoning does the likelihood of multiple night kills imply that it is a good idea for the town not to leverage their ability to lynch as many people as they wish?
Frankly, mandy, you'd better have a good explanation for this one, because right now it looks scummy as hell to me.
I suspect that the night is going to be a blood bath (although slightly cleaner with red bull gone); that's why I think it's a good idea for the town to lynch early and lynch often. Get as much information during the day as possible, narrow down who might be scum as much as we can, and hopefully this game will only go to night once - maybe twice.
The only people I can see as benefiting from the game going to night are scum.
My reasoning is that Day 1 lynching is a lottery. By all means, let's pull and Inquisition on Day 2 (I'm not a Survivor, and those of you who are: tough luck!). But, let us first give a Cop one chance to investigate, let's allow Night-kills to tell us something: let's get some info before we go on a lynching spree.
On a compleately separate and purely speculative note, you wouldn't happen to be a SK, Aim?
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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