Roles explanation time
German Spies-Mafia However, in a twist, they could only contact each other by PMing me and i would relay the message. They could not contact directly
Home Guard-A group of three people one viligante, one doc, and one cop. Also simular to masons in that they could contact each other and knew each others innocence. Like the spies they could only contact each other by PMing me and i would relay the message. They could not contact directly
Codebreaker a very powerful role, he was given a clue, (a domestic animal) if he Pm'd me cat he got every message the mafia sent relayed to him. If he guessed dog he would get every message the home guard sent relayed to him. anything else and he got nothing useful. The first codebreaker guessed dog but then deadbeated not using the information gained from the home guard. She second got two wrong guesses.
German Shop owner Basicly a miller he was a townie but if a cop investigated him his accent convinced them he was a spy. he was investigated by newcastle but newcastle was lynched the day after.
Barkeeper The barkeeper was basicly a roleblocker. However if he blocked a mafia he only had a limeted chance of suceeding, for instance if he blocked a mafia with 3 mafia alive he had a one in 3 chance of succeeding. The first night he blocked the viligante from killing cloud. The second and third nights he blocked mafia but the dice rolled against him
Townie-A townie
Sorry this is extreamly confusing but i got really bored when thinking of the roles and i made it complicated to keep myself interested for a few weeks
Good game people and well played!

(especially to the Spies)
