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jaseleo wrote:
"Most of CC will have roughly regular dice statistics." doesnt this prove that there is no such thing as random???
jaseleo wrote:RobinJ wrote:jaseleo wrote:Neutrino wrote:jaseleo wrote:jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
Again if the dice where random everybodys stats would be be different nothing should even out
But over a long period of time with a large number of dice rolled, the stastics will even out.
If everybody had rolled only 10 or so dice then you would see huge percentage differences, but after a few hundred thousand, you can be pretty sure that most of the anomalies will be worked out.
If this is true then the dice are not random at all, are you telling me that every single person who plays cc will level out over time??? how can this be random come on somebody think about it everybody cant be level with so many users and so many dice thats just not random, is there something in the cc script that forces the dice for everyone to average the same percentages?? i would expect even one player to go on a great run with the dice and the dice analyser to be variable which at present it is not
Most people's will average out over time. You are right that there are some people who have badly skewed dice but, because of the sheer number of dice being thrown, these people are few and far between. Most of CC will have roughly regular dice statistics.
I would like to add this: I do believe that CC's dice are not entirely random. However, we are all using the same dice so we all experience the same thing - everyone experiences terrible streaks of good and bad luck
"Most of CC will have roughly regular dice statistics." doesnt this prove that there is no such thing as random???
TipTop wrote:If everyone here showed their Dice Analyzer stats after exactly 10,000 rolls all their percentages for each dice number will be close to 16.66%. That is because you have a 16.66% chance of rolling each number every single time you roll the dice.
Another suitable physical phenomenon is atmospheric noise, which is quite easy to pick up with a normal radio. This is the approach used by RANDOM.ORG. You could also use background noise from an office or laboratory, but you'll have to watch out for patterns. The fan from your computer might contribute to the background noise, and since the fan is a rotating device, chances are the noise it produces won't be as random as atmospheric noise.
mathgeni wrote:so the probability of rolling one die and getting a 6 is 1/6
the probability of getting a 6 when rolling 3 die is actually 1/216
mathgeni wrote:so a single defending die actually has a much greater probability of winning than 3 attacking die
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
mathgeni wrote:so a single defending die actually has a much greater probability of winning than 3 attacking die
RobinJ wrote:This thread has become stupid. It really isn't that hard to understand. I'll take the most basic example possible: take a coin and toss it 100 times. It will be roughly 50/50 heads. Do it several times - it will be roughly 50/50 heads every time in all likelihood. This is randomness - it averages out
Freeman74 wrote:I think what is lacking in this thread is a proper understanding of probabilities and many are trying to explain it but its not taking.
If the argument random.org is not perfectly random, they may have a point of truth, in that nothing man made is going to be perfectly random. However for the purpose of rolling dice for a risk game, I think random.org far exceeds the degree of psudo-randomness that is needed to call it totally random in casual terms.
kwanton wrote:Another suitable physical phenomenon is atmospheric noise, which is quite easy to pick up with a normal radio. This is the approach used by RANDOM.ORG. You could also use background noise from an office or laboratory, but you'll have to watch out for patterns. The fan from your computer might contribute to the background noise, and since the fan is a rotating device, chances are the noise it produces won't be as random as atmospheric noise.
Straight from random.org. I love how it only gives possibilities and doesn't specifically say what it uses to gather the atmospheric noise. Random.org says it could use noise from an office or laboratory. It says it uses atmospheric noise. This could be one of many different things. Why is random.org so vague about this?
Stopper wrote:Freeman74 wrote:I think what is lacking in this thread is a proper understanding of probabilities and many are trying to explain it but its not taking.
If the argument random.org is not perfectly random, they may have a point of truth, in that nothing man made is going to be perfectly random. However for the purpose of rolling dice for a risk game, I think random.org far exceeds the degree of psudo-randomness that is needed to call it totally random in casual terms.
Oh hello there, unlikely-to-be-listened-to-voice-of-reason.
jaseleo wrote:Amongst all of the threads and and discussions the point trying to be made is that this is not random.
ie
take 6 players and roll 10,000 dice each and you would find 1 player who rolled a 6 5,000 times and one may roll a 1 8,000 times this IS random not like the stats on this site where everybody is the same there is nothing random about that and the decision is made in advance of play.
There has got to be players who get cracking stats then drop then raise then drop, not this site everyone stays the same therefore it is mathmatically impossible to be random
kwanton wrote:Random.org says that it is truly random. So if your "voice of reason" buddy is right then the site is lying to us. "Nothing man-made can be completely random. I agree with this.
Does random.org lie to us about being truly ranom?
Yes.
Could it be lying about the numbers it provides?
Yes.
Could it just be using a computer program which is not random at all and only spits out numbers so they'll fit the expected stats?
Yes.
Freeman74 wrote:Please someone smarter than me do a statistical analysis of rolling 10,000 and coming up with a 1 8,000 times. The odds of that have to be incredibly miniscule. I think what is lacking in this thread is a proper understanding of probabilities and many are trying to explain it but its not taking.
If the argument random.org is not perfectly random, they may have a point of truth, in that nothing man made is going to be perfectly random. However for the purpose of rolling dice for a risk game, I think random.org far exceeds the degree of psudo-randomness that is needed to call it totally random in casual terms.
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