1756156948
1756156949 Conquer Club • View topic - Real Alliances
Conquer Club

Real Alliances

Suggestions that have been archived.

Moderator: Community Team

Real Alliances

Postby GreecePwns on Sun Jun 17, 2007 10:50 am

Suggestion Idea: Have some way to offer alliances that cannot be broken.

Specifics: One player would offer an alliance to the other, choosing from the two types. One way for alliances include whole player alliances. This alliances does not let the two allies from attacking any of each others' territories. Another choice could be single territory alliances. These alliances only apply to one of each players' bordering territories.

The offered player could choose to accept, decline, or counter (change length or type of alliance).

Alliances would last somewhere between 1-5 rounds.

Alliances will be known by everyone in the game.

Why it is needed: This will stop unwanted breaking of alliances that could ruin a game. This would be just an option, and even if it is chosen, players can neogotiate the normal way.

Priority: 3.5-4
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.

Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
User avatar
Corporal GreecePwns
 
Posts: 2656
Joined: Tue Feb 20, 2007 7:19 pm
Location: Lawn Guy Lint

Postby wcaclimbing on Sun Jun 17, 2007 11:46 am

no.
bad idea
people would abuse that and you could get in an alliance that is bad for you and makes you lose.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Postby kwanton on Sun Jun 17, 2007 12:59 pm

wcaclimbing wrote:no.
bad idea
people would abuse that and you could get in an alliance that is bad for you and makes you lose.


Alliances are and important part of this game. i don't use em myself but if there was an official system I might. Getting into "an alliance that is bad for you" shouldn't be a problem if a person is smart enough to figure out what is strategically best.
Click the Esoog!
Image
User avatar
Cook kwanton
 
Posts: 3807
Joined: Sun Dec 24, 2006 9:33 pm

Postby AndyDufresne on Sun Jun 17, 2007 1:01 pm

Hm, I don't think having 'strict alliances', would be all that well. And as the above post mentioned, there could be some unfavorable abuse of the system, especially with people new to the game.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby unriggable on Mon Jun 18, 2007 9:41 pm

Just as you can decieve your opponent o the board game, I think that alliances should not be in the rules.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users