Conquer Club

Cards Poll

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Whats your prefered type of Cards in a game?

 
Total votes : 0

Cards Poll

Postby Pedronicus on Mon Jul 17, 2006 1:52 pm

vote
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby AK_iceman on Mon Jul 17, 2006 1:54 pm

no cards all the way!! :D
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby Master Bush on Mon Jul 17, 2006 2:03 pm

Flat rate. That's how I played growing up, and it's the right way to play.
"You know what they say about Love and War...."
"Yeah, one involves a lot of physical and psychological pain, and the other one's War."
User avatar
Sergeant Master Bush
 
Posts: 2387
Joined: Thu Mar 02, 2006 10:50 pm

Postby f1sh3r on Mon Jul 17, 2006 2:06 pm

ive always played escalating. THATS the right way to play :)

i never played flat rate until my buddy bought a new RISK board from walmart a couple months ago. meh.
User avatar
Corporal 1st Class f1sh3r
 
Posts: 26
Joined: Thu Jun 01, 2006 10:20 pm
Location: Ohio

Postby wcaclimbing on Mon Jul 17, 2006 2:06 pm

flat rate... deffinately. I hate no cards cause the games go on so long and im not premium. i dont like escalating cause the games get to crazy and you go from safe to dead in one turn
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Postby Pedronicus on Mon Jul 17, 2006 2:40 pm

you go from safe to dead in one turn


You obviously, don't understand how to make safe your borders and work out where the attacks will come from. All I play (well 95% of games) is escalating cards. The games are forced into a crescendo of action, and I love that part of the game.

no cards is new to me (Playing my first game at the moment)

But flat rate is a lottery - at least with escalting you know what the next set is worth - and so does everyone else - so you can plan for that
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby AK_iceman on Mon Jul 17, 2006 2:47 pm

Pedronicus wrote:But flat rate is a lottery - at least with escalting you know what the next set is worth - and so does everyone else - so you can plan for that

Its the same with no cards, you always no what the next player will be getting so you can prepare.
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby Pedronicus on Mon Jul 17, 2006 2:51 pm

i agree AK - thats why i didn't rubbish your favoured option
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby qeee1 on Mon Jul 17, 2006 3:07 pm

There's lottery in escalating too in the sense that you might get a set of cards to cash in with 3 cards, or you might not get it until you hit 5 cards. Towards the end of the game cashing first can be all important.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Postby Pedronicus on Mon Jul 17, 2006 3:14 pm

the time at which you recieve a set of cards in flat or esc. is always going to be a lottery, but the cards you get in flat can really pull the rug from under your feet - waiting for that 5th card - only to still be clutching 4 reds and a green with no big show.
Whilst other around you have sewn up those all important continents
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby qeee1 on Mon Jul 17, 2006 3:23 pm

In my opinion escalating places too much emphasis on cards, if you don't get the 3 cards at the right time in flat rate it's usually not all important, while in escalating it often is.

Meanwhile no cards places too much emphasis on continents, once you get a continent sewn up (which depends a lot upon starting positioning) there's very little that can be done to take it off you aside from somebody acquiring a larger continent or if everyone else attacks you.

Flat rate provides that bit of instability without dominating the game.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Postby Marvaddin on Mon Jul 17, 2006 3:50 pm

For standard, I prefer escalating because this way 2 guys alliance against me means nothing usually. I dont need permission to win, then. For team games, I like flat rate, too. No cards make the game boring. Its a good option for well coordinated teams, like the birds, because this way the enemy has no chances. Standard no cards games are very very boring. No one wants attack and becomes weak.
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Postby Pedronicus on Mon Jul 17, 2006 4:08 pm

I prefer escalating because this way 2 guys alliance against me means nothing usually


This is why I've never been able to spot a cheater
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby Telvannia on Mon Jul 17, 2006 4:08 pm

i used to avoid no cards

now i like only try to play that it is great
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Postby sully800 on Mon Jul 17, 2006 9:08 pm

Escalating all the way.

I agree with qeee that escalating places too much emphasis on cards and a no card game places too much emphasis on continents. But I also agree with pedro in that flat rate games are a lottery because the different types of sets can really change the game. (Perhaps there should be a flat rate game where every set is the same amount, like 6 regardless of which colors you have).

So in the end I choose escalating for two reasons. #1, I think it is a much more exciting game. After the first round of sets are cashed in things get extremely intense and quickly. And #2, I don't care that escalating games place little emphasis on continents because I am generally fed up with continents. It seems like every time I try to hold one people want to break it up...and yet they will leave another player alone even if he/she is stronger and/or getting a bigger bonus. Of course that's not always the case, but when it happens I get very frustrated, so I haven't played any flat rate games here yet.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby Marvaddin on Mon Jul 17, 2006 11:26 pm

sully800 wrote:(Perhaps there should be a flat rate game where every set is the same amount, like 6 regardless of which colors you have).

I suggested this. Sets escalating by player. Your first set is 4, second is 6, etc. But I had no much support.
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Postby dragonfly on Tue Jul 18, 2006 12:07 am

those are both really good ideas.
i used to only play flatrate, but i think no cards is the best. no cards the strategy depends more on taking and keeping continents and moving slowly to conquer more continents, whereas escalating is just waiting til everyone has cards, then eliminating the weakest player to go on a rampage. its scarier. at least wtih nocards there arent as many surprises.
0_o;
User avatar
Corporal 1st Class dragonfly
 
Posts: 50
Joined: Wed Feb 15, 2006 7:35 pm

Postby zarvinny on Tue Jul 18, 2006 1:56 am

The Escalating style is quite different. In fact each style is quite different.

Escalating: You sit, conquering the weakest territory every turn, amassing cards and a huge army on one territory. While other fools spend their cards on getting a continent, you patiently wait til the time is right, and go from being the weakest with 2 territories with 2 and 20 guys to the winner.

Flat Rate: While trying to conquer a continent, you try to make sure you at least get a card per turn, desperately wishing to see a multitude of colors rather than many red. You cash them in, expand your borders, knowing that only a desperate attempt with a mixed set of cards can send you to your doom.

No Cards: You hope desperately to land 2 territories in either SA or Australia when the game begins (or whatever map you're on) and you begin, slowly and steadly, conserving armies, and pushing slowly on, knowing that your opponents are helpless, nothing will save them.... nothing!!!!

at least that is how i see it
User avatar
Lieutenant zarvinny
 
Posts: 249
Joined: Mon May 15, 2006 7:56 pm
Location: Kamchatka

Postby AK_iceman on Tue Jul 18, 2006 2:11 am

I like your description of the no cards games. :D
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby Kenny_Smooth on Tue Jul 18, 2006 11:40 am

Yeah i would definatley go with escalating. Thats the way to go.
User avatar
Private Kenny_Smooth
 
Posts: 146
Joined: Thu Jul 06, 2006 1:00 pm
Location: Southern Michigan


Return to Conquer Club Discussion

Who is online

Users browsing this forum: chanakam2020