
--Andy
Moderator: Community Team
risk master2000 wrote: thats funny because I have not got a premium yet mostly because of no speed games why do I want to have 20 games where everyone takes 24 hours to make a move and last the better part of a month when it sucks enough with 4 doing that, my brother is right you are a jerk off go spam some where else or keep on topic
alex_white101 wrote:i think all you freemiums who are too cheap to spend 20$ but have enough money for a laptop should be limited to one speed game per week or something. if you really wanted them that much you would pay the measely fee and have unlimited access.
alex_white101 wrote:i think all you freemiums who are too cheap to spend 20$ but have enough money for a laptop should be limited to one speed game per week or something. if you really wanted them that much you would pay the measely fee and have unlimited access.
AndyDufresne wrote:The next couple of months...are going to be pretty exciting. Lots of new improvements at a bunny's pace!
--Andy
AK_iceman wrote:Yes, but now we mean it.![]()
And the next update will include something in the poll.
Darwinius wrote:Im not sure (if it's already mentioned in somewhere in this forum) but...
Is there a way for us to have players who have been inactive for, say 3 days, etcetera to be automatically eliminated and replaced by 3 neutral units per land that player owned? Some kind of gamemaker option to make it less annoying to wait for one inactive player.. Yeah, games can extend to 10 months (i saw somewhere) but as long as all the players are active, that'd be fine... =| perhaps a vote for this idea??
"Should we have certain # of skip turn limits before that user is automatically eliminated?"
maniacmath17 wrote:We definitely need to have some sort of restriction for this speed game option if it is in the upcoming update. Problem with it open to everyone is that people new to the site may join these games without knowing what they've gotten themselves into, which could be taken advantage of by more experienced players.
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