1756275068
1756275068 Conquer Club • View topic - Missing a turn and freestyle teamgames
Conquer Club

Missing a turn and freestyle teamgames

Suggestions that have been archived.

Moderator: Community Team

Missing a turn and freestyle teamgames

Postby Malcolm99 on Wed Jun 13, 2007 5:19 am

<Subject>:
Missing a turn and freestyle teamgames

<Body>:

Suggestion Idea:
why is missing a turn (special freestyle games) not counting as a move?

Specifics:
I have the problem, that somebody missed a turn in a freestyle team game and his teammate was starting the new turn and after this he was moving normal.

If my teammate and me are moving within the timelimit and we are starting a new turn, we have to wait at least for one of the other players to make a move.

But if some body is waiting all the day for the timeout, his teammates are able to start the new turn and that guy is able to use his new move and could deploy twice the normal amount.

Why it is needed:
I think you should change that, becouse this is an advange to normal game and turn cycle.
Private 1st Class Malcolm99
 
Posts: 9
Joined: Tue May 15, 2007 7:02 am
Location: Berlin

Postby gimil on Thu Jun 14, 2007 4:28 am

i have absolutly no idea what your talking about.

you have to make clear what your trying to say
Last edited by gimil on Thu Jun 14, 2007 5:36 am, edited 3 times in total.
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Wisse on Thu Jun 14, 2007 4:36 am

he means that if you forget to make your turn or forget to finsh it in freestyle doubles or triples you and your teammates can start direcly and don't have to wait for the other team.

well i think thats good, because you have some player that make there move the last 5 minuts before the time runs out, then if it do count as a turn they can do that anather 2 times and they win
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Malcolm99 on Thu Jun 14, 2007 4:51 am

Hello,

no i mean: if you start a new turn within the timelimit, you have to wait for one of the other side. --- thats good

But if you miss a turn, your teammates are able to make their turn and this is an advantage, because some people are missing turns by intent.

I think, missing a turn should count as turn, like normal turns do (within the timelimit).

I hope its clear now for you.
Private 1st Class Malcolm99
 
Posts: 9
Joined: Tue May 15, 2007 7:02 am
Location: Berlin

Postby gimil on Thu Jun 14, 2007 5:06 am

i still dont understand.
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Malcolm99 on Thu Jun 14, 2007 5:09 am

sorry, but i dont know how i should explain it.

Maybe in german 8) ??
Private 1st Class Malcolm99
 
Posts: 9
Joined: Tue May 15, 2007 7:02 am
Location: Berlin

Postby SirSebstar on Thu Jun 14, 2007 5:27 am

gimil wrote:i have absolutly no idea what your talking about.

you make to make clear what your trying to say


Lets start with not raping the english language more then you need to. You make to make???

In freestyle you can take your turn at any moment during the 24 hour period, as in you do not have to wait for others to go first (as in sequential) If you are the LAST player in those 24 hours, you cannot start the turn. You will need to wait till another player starts the turn. With team games this means the other team must move before you can, if your team ended the the turn.
now take this situation. You and me versus A and B.
You start the turn first. I end the turn last (of 4) the other team gets to go first.
now assume i would be deadbeating this round. You get to start the turn, and I get double units. As opposed to the other team getting a first shot at it. In freestyle it is killing.
hense the solution, make freestyle deadbeating cost them their back to back advantage

Possible problem with the solution. If I were to wait 23 hours and 59 ,inutes before taking my turn, I would force the other team to deadbeat because i do not let them have enough time left to take their turn. Thats not fair either
Image
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Postby gimil on Thu Jun 14, 2007 5:35 am

you wouldnt know the UK is where i was born and live lol.


anyway now i understand. i see it as just a strategy and if u change this people wil jsut find another way to manipulate freestyle.

The best course of action is just to paly them at there own game.
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Malcolm99 on Thu Jun 14, 2007 5:59 am

Hello again

If I were to wait 23 hours and 59 ,inutes before taking my turn, I would force the other team to deadbeat because i do not let them have enough time left to take their turn. Thats not fair either


Well, ok then i think its an option to give the turn free for all after 12 hours.

And if all player in a team will wait 23:59, we will have the same problem right now.

One thing is clear: to let other wait on intent is not fair.
But i think you could change it and could find a better rule.
Private 1st Class Malcolm99
 
Posts: 9
Joined: Tue May 15, 2007 7:02 am
Location: Berlin


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users