1756159403
1756159404 Conquer Club • View topic - Cards for running out of time...
Conquer Club

Cards for running out of time...

Suggestions that have been archived.

Moderator: Community Team

Cards for running out of time...

Postby Iainarm on Sat Jun 09, 2007 6:10 pm

I definately think that players should still get cards for turns that they take a territory on, but just don't get to end the turn. I don't see any reason why they don't do that now, and it's really annoying to not get cards because you had to get off the computer.
Iainarm, son of the great Iainleg, son of the great Iainhand, son of the great Iainfoot...
User avatar
Cook Iainarm
 
Posts: 48
Joined: Thu Feb 01, 2007 3:04 pm
Location: Mos Eisley, NY

Postby kwanton on Sat Jun 09, 2007 6:27 pm

Gee. I dont know. Maybe because it only takes a couple seconds to end your turn and if you do get logged off you have a good part of an hour to get back on and end your turn. And maybe it's to deter people from being annoying and purposely running out the clock for one reason or another. Maybe......
Click the Esoog!
Image
User avatar
Cook kwanton
 
Posts: 3807
Joined: Sun Dec 24, 2006 9:33 pm

Postby AK_iceman on Sat Jun 09, 2007 6:34 pm

Actually... I consider running out of time and not receiving a card a strategy in some games, particularly escalating cards. Say you don't want to get a card this round so that your cash-in will be worth more the next round, but you don't want to hold the game up for 24 hours and miss a turn either... So you deploy your troops, make your attacks, but just don't end your turn. It only wastes 1 hour instead of 24, and it could potentially win you the game.

If you do want a card, it only takes a second to hit End Forts and get one. So unless there's a power outage or something, you should have time to finish your turn.
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

.

Postby Iainarm on Sat Jun 09, 2007 8:13 pm

I never thought of it that way, iceman! Thanks...
Iainarm, son of the great Iainleg, son of the great Iainhand, son of the great Iainfoot...
User avatar
Cook Iainarm
 
Posts: 48
Joined: Thu Feb 01, 2007 3:04 pm
Location: Mos Eisley, NY

Postby Forza AZ on Sun Jun 10, 2007 5:03 am

AK_iceman wrote:Actually... I consider running out of time and not receiving a card a strategy in some games, particularly escalating cards. Say you don't want to get a card this round so that your cash-in will be worth more the next round, but you don't want to hold the game up for 24 hours and miss a turn either... So you deploy your troops, make your attacks, but just don't end your turn. It only wastes 1 hour instead of 24, and it could potentially win you the game.

If you do want a card, it only takes a second to hit End Forts and get one. So unless there's a power outage or something, you should have time to finish your turn.

A variation on this. One time I deliberatelty ran out of time in an Escalating game in a 3 team doubles game, so the next player wouldn't get a new set if he took me out, to prevent a "chain-reaction".
User avatar
Colonel Forza AZ
 
Posts: 4546
Joined: Thu Oct 19, 2006 9:27 am
Location: Alkmaar, Netherlands


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users