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AK_iceman wrote:Actually... I consider running out of time and not receiving a card a strategy in some games, particularly escalating cards. Say you don't want to get a card this round so that your cash-in will be worth more the next round, but you don't want to hold the game up for 24 hours and miss a turn either... So you deploy your troops, make your attacks, but just don't end your turn. It only wastes 1 hour instead of 24, and it could potentially win you the game.
If you do want a card, it only takes a second to hit End Forts and get one. So unless there's a power outage or something, you should have time to finish your turn.
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