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IcePack wrote:Certain maps have objectives like that but not all of them
IcePack wrote:Certain maps have objectives like that but not all of them
iAmCaffeine wrote:There are several maps that have objective gameplay, some more complicated than others.
Take a look at them and see which appeal to you. Some maps here won't use the victory condition 99% of the time, such as Pelo War and Copenhagen. If this is the kind of thing you want to play, I think Europe 1914 would be a great map to get started on, before trying things like Napoleonic Europe and Third Crusade.
IcePack wrote:Nothing like that, assassin you have a secret target player you must kill and lose if someone kills their target first. But nothing like secret objectives per player related to territories
Whiteking11 wrote:iAmCaffeine wrote:There are several maps that have objective gameplay, some more complicated than others.
Take a look at them and see which appeal to you. Some maps here won't use the victory condition 99% of the time, such as Pelo War and Copenhagen. If this is the kind of thing you want to play, I think Europe 1914 would be a great map to get started on, before trying things like Napoleonic Europe and Third Crusade.
Ok thank you very much for that list! right now I have an active game in the map Age Of Realms 1, and it says
"Objective summary: Unite the Realms ==> Aoria(3) Xi(3) Figye(3) Borun(3) Ghyr(3) Mua(1) "
So its the same objective to every player I believe?
What about maps where every player has a different and secret objective related to conquering certain zones of the map?
CatchersMitt14 wrote:IcePack wrote:Nothing like that, assassin you have a secret target player you must kill and lose if someone kills their target first. But nothing like secret objectives per player related to territories
Pirates and Merchants is the closest map to that description. The objectives for each player are not secret but if you play it fog you will not know which player has which objective without deduction.
Silly Knig-it wrote:If you want to get quickly to a platinum bot medal, here is something I picked up off of CC strategy thread. It works. I tested it. And you can check out my shiny new medal. Actually, four of them because I had not yet gotten to bronze.
Took me about three hours. Productive use of throne time.Winged Cat wrote:Game 14947509
I'm not sure whether to report this here or in Bug Reports, but fixing this feels more like a feature request than a bug, so until then...
Create a No Spoils bot game with all the bots selected (except Coachbot, and freemiums can't play against the level 4 bot; I have not yet tried this without the level 4 bot, but it would probably work). Having a round limit is important, but as of this writing all bot games have round limits.
Then just deploy roughly evenly, every turn. Don't attack, don't reinforce. Watch the bots not attack. When the round limit comes up, everyone's got the same number of armies and territories, so the human player wins by being first in join order, and you're that much further along toward the next bot medal. Granted, you can't get any points this way - but this strategy is so simple, even a cook can do it.
(Maybe try to pick a map with no small-territory bonuses. But in this example, El Salvador and Belize were safe despite being only 2 territories each, and pink had taken San Salvador down to 1 more than once - a perfect opportunity for silver to secure El Salvador, which would have won the game if nothing else changed, but silver stayed put. Even so, probably avoid maps with 1-territory bonuses, especially if a player could start off owning them. It may also be a factor to avoid large maps or maps with many neutrals: bots may get more aggressive when everyone has 10 territories, or most of their neighbors are neutrals still at only 3 armies after many turns, than when everyone has 3 territories.)
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