Keefie wrote:and the increase continues.
7252
7285
Moderator: Community Team
Keefie wrote:and the increase continues.
7252
riskllama wrote:must be the trash can.
degaston wrote:Just to remind everyone, it would have been more surprising if membership had not declined. People just aren't as interested in Risk as they used to be.
jleonnn wrote:degaston wrote:Just to remind everyone, it would have been more surprising if membership had not declined. People just aren't as interested in Risk as they used to be.
Hasbro needs to start coming up with more editions of the board game
Jdsizzleslice wrote:Jdsizzleslice wrote:I would have to say that when I first joined this site, the community was very welcoming. It had its trolls and people who wanted to flame and cause trouble. But overall, it was a very welcoming place. Today, this community is far from welcoming. Almost every post has an immediate negative comment posted on it. I think the focus now should be on how to get the community more welcoming. Then, we have a really good chance to see this site have more active users.
Again, I think this could help in retaining some users who join.
TotoroHat wrote:Okay... I joined in 2007... Became a Premium in 2008/2009 (on Christmas Break from College and I cannot remember if Dec or Jan).... Left this site (stopped coming) in like 2011 when my comp died/life issues came up. Relogged into this site in December 2016...
TotoroHat wrote:Okay... I joined in 2007... Became a Premium in 2008/2009 (on Christmas Break from College and I cannot remember if Dec or Jan).... Left this site (stopped coming) in like 2011 when my comp died/life issues came up. Relogged into this site in December 2016... Became a Premium again about a week ago. Wooohooo. At what point/time was I counted as a member and when was I not counted as a member? If someone is off for a few months then return, how is that counted? I did not want to read this whole thread cause I'd rather play CC. 7437? I would say based on fremium/24 hour games available to join this site is doing well. If we judge by Speed Games then it's in the toilet. Night All
TeeGee wrote:TotoroHat wrote:Okay... I joined in 2007... Became a Premium in 2008/2009 (on Christmas Break from College and I cannot remember if Dec or Jan).... Left this site (stopped coming) in like 2011 when my comp died/life issues came up. Relogged into this site in December 2016... Became a Premium again about a week ago. Wooohooo. At what point/time was I counted as a member and when was I not counted as a member? If someone is off for a few months then return, how is that counted? I did not want to read this whole thread cause I'd rather play CC. 7437? I would say based on fremium/24 hour games available to join this site is doing well. If we judge by Speed Games then it's in the toilet. Night All
Scoreboard numbers include every player who has played an active game in the last 30 days
owenshooter wrote:TotoroHat wrote:Okay... I joined in 2007... Became a Premium in 2008/2009 (on Christmas Break from College and I cannot remember if Dec or Jan).... Left this site (stopped coming) in like 2011 when my comp died/life issues came up. Relogged into this site in December 2016...
so, you were here for the start of it all... you were here for the peak of 30K... you are here now, when we are around 7-8K... huge difference in numbers... i just find the types of games i used to play harder and harder to come by... thus, i've adjusted what i play, to keep my interest...-Jn
jusplay4fun wrote:I think your question(s) has been answered and that Owen summarized the overall trend rather well. We have seen a uptick in past few months, so hopefully the decline has bottomed out. The Guide Program, Other Games, as well as other improvement hopefully has stopped the long slide down.
The big problems (IMO) are the lack of a good way to put CC on mobile devices, such as cell phones, because of the complexity of the game that most of us love. We also have younger population who want more action and probably find Risk too complicated and too slow. The decline in speed games seem to validate my assessment; I am sure there are many other opinions out there.
jleonnn wrote:jusplay4fun wrote:I think your question(s) has been answered and that Owen summarized the overall trend rather well. We have seen a uptick in past few months, so hopefully the decline has bottomed out. The Guide Program, Other Games, as well as other improvement hopefully has stopped the long slide down.
The big problems (IMO) are the lack of a good way to put CC on mobile devices, such as cell phones, because of the complexity of the game that most of us love. We also have younger population who want more action and probably find Risk too complicated and too slow. The decline in speed games seem to validate my assessment; I am sure there are many other opinions out there.
i actually don't really see a problem with the mobile phone thing. I'm taking all of my turns on my phone now and checking / posting on the forums too. The only thing you probably shouldn't be doing on your phone is playing freestyle speed gamesBut I do agree that it'd be a bit hard on complicated maps because you can't really use map inspect on your phone but otherwise I've really had no issue on my phone.
and it is indeed a pity speed games seem to be on the declineI remember the times we could play 8 player doodle earth assassin games game after game for 3 hours at a time (lose hundreds of points in the process)
jusplay4fun wrote:Go read the discussion here regarding Cell phones; you may have a bigger screen and you may be able to navigate better than most. Many on here complain about difficulties of playing on Cell phones. I have older iphone 4, I think, so small screen. iPad does have bigger screen, I have to go back and forth to see what I need for good moves; I cannot use some Panel Interface features on iPad, maybe the map inspect feature you alluded to....
I have been posting in this thread for about 5 months, and I have gotten some response on this topic; you can read whatever you want on this topic....most JUS post # at that moment or daily Tally, wherever they get that # from...I have seen it, but the actual # is like watching stock market most days, NOT important to me unless there is HUGE DROP.....long term trends are more significant to me and not the # at the moment......."one # does not a trend make".....David Stockwell....jleonnn wrote:jusplay4fun wrote:I think your question(s) has been answered and that Owen summarized the overall trend rather well. We have seen a uptick in past few months, so hopefully the decline has bottomed out. The Guide Program, Other Games, as well as other improvement hopefully has stopped the long slide down.
The big problems (IMO) are the lack of a good way to put CC on mobile devices, such as cell phones, because of the complexity of the game that most of us love. We also have younger population who want more action and probably find Risk too complicated and too slow. The decline in speed games seem to validate my assessment; I am sure there are many other opinions out there.
i actually don't really see a problem with the mobile phone thing. I'm taking all of my turns on my phone now and checking / posting on the forums too. The only thing you probably shouldn't be doing on your phone is playing freestyle speed gamesBut I do agree that it'd be a bit hard on complicated maps because you can't really use map inspect on your phone but otherwise I've really had no issue on my phone.
and it is indeed a pity speed games seem to be on the declineI remember the times we could play 8 player doodle earth assassin games game after game for 3 hours at a time (lose hundreds of points in the process)
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