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detlef wrote:It's pretty handy to point to the fact that one need only improve by 100 pts at the lower ranks while it takes 500 at the high end as some tragic flaw in the new system.
Perhaps you'd be curious to know that there are 6671 players with rankings between 900 and 1000.
Meanwhile there are about 180 between 2000 and 2500, 40 between 2500 and 3000 and only 5 between 3000 and 3500.
Of course, there should always be less players among the higher ranks and that certainly seems to be the case.
Jeepee wrote:detlef wrote:It's pretty handy to point to the fact that one need only improve by 100 pts at the lower ranks while it takes 500 at the high end as some tragic flaw in the new system.
Perhaps you'd be curious to know that there are 6671 players with rankings between 900 and 1000.
Meanwhile there are about 180 between 2000 and 2500, 40 between 2500 and 3000 and only 5 between 3000 and 3500.
Of course, there should always be less players among the higher ranks and that certainly seems to be the case.
and how much between 1000 and 2000?
detlef wrote:Jeepee wrote:detlef wrote:It's pretty handy to point to the fact that one need only improve by 100 pts at the lower ranks while it takes 500 at the high end as some tragic flaw in the new system.
Perhaps you'd be curious to know that there are 6671 players with rankings between 900 and 1000.
Meanwhile there are about 180 between 2000 and 2500, 40 between 2500 and 3000 and only 5 between 3000 and 3500.
Of course, there should always be less players among the higher ranks and that certainly seems to be the case.
and how much between 1000 and 2000?
About 8000, what's your point? I'm simply pointing out that, as it stands, there are fewer and fewer people at each rank despite the fact that there is a larger spread in points per rank.
Specifically:
4619 between 1000-1200
1894 between 1200-1400
964 between 1400-1600
505 between 1600-1800
193 between 1800-2000
180 between 2000-2500
40 between 2500-3000
5 between 3000-3500
Thus, the current system does a fine job of achieving exactly what everyone is (or at least should be) arguing for. The only group that doesn't see a dramatic difference is the 1800-2000 and 2000-2500, but that's being a little picky isn't it? Overall, if you look at the curve...
If the spread were to more closer, as has been suggested, this would be even more severe. I suppose it would be cooler for those at the top to get more handy little carrots to shoot for but it is hard to create a logical argument that the new system doesn't do a fine job.
I can assure you the difference between players ranked 2950 and 2550 is no where near as "huge" as the difference between players ranked 1450 and 1050. That, my friend, is the point. In fact, I see a ton of players cycle between the low 2000s and high teens, then back again. Far more so, I would imagine than players cycling from the high teens to 1200 or so.Nephilim wrote:detlef wrote:Jeepee wrote:detlef wrote:It's pretty handy to point to the fact that one need only improve by 100 pts at the lower ranks while it takes 500 at the high end as some tragic flaw in the new system.
Perhaps you'd be curious to know that there are 6671 players with rankings between 900 and 1000.
Meanwhile there are about 180 between 2000 and 2500, 40 between 2500 and 3000 and only 5 between 3000 and 3500.
Of course, there should always be less players among the higher ranks and that certainly seems to be the case.
and how much between 1000 and 2000?
About 8000, what's your point? I'm simply pointing out that, as it stands, there are fewer and fewer people at each rank despite the fact that there is a larger spread in points per rank.
Specifically:
4619 between 1000-1200
1894 between 1200-1400
964 between 1400-1600
505 between 1600-1800
193 between 1800-2000
180 between 2000-2500
40 between 2500-3000
5 between 3000-3500
Thus, the current system does a fine job of achieving exactly what everyone is (or at least should be) arguing for. The only group that doesn't see a dramatic difference is the 1800-2000 and 2000-2500, but that's being a little picky isn't it? Overall, if you look at the curve...
If the spread were to more closer, as has been suggested, this would be even more severe. I suppose it would be cooler for those at the top to get more handy little carrots to shoot for but it is hard to create a logical argument that the new system doesn't do a fine job.
no it doesn't do its job. the purpose of rankings is not to provide stimulus for improvement, or little carrots. the purpose is to distinguish the skill level of players.
there is currently no way to look at a rank alone and tell the difference between a 2950 player and a 2550 player. let me tell you, the actual difference is pretty huge (team games skews this of course). there is less of a problem w/ 2450 and 2050, but it's still problematic there too.
all i'm asking for is something like 2000-2200-2500-2800-3000. i don't care how many people this does or doesn't affect; your arguments mean nothing to me. the ranks should be a way to discern a player's skill, regardless of how many above or below a certain number.
poo-maker wrote::roll: Exactly, i noticed that there are huge differences in the skills of opponents that are/were in the 2900 region as compared to the 2500 region.
I actually assumed he was poking fun at that statement based on the rolled eyes emoticon.tzor wrote:poo-maker wrote::roll: Exactly, i noticed that there are huge differences in the skills of opponents that are/were in the 2900 region as compared to the 2500 region.
Let me see if I get this argument. According to what was publshed by detlef there are 40 people in the range 2500-3000 and you are saying out of a sample size of 40 you can tell "huge" differences in the skills of those in the 2900 region as compared to the 2500 region?
Sorry poo-maker, that's statistical bull shit.
detlef wrote:I actually assumed he was poking fun at that statement based on the rolled eyes emoticon.tzor wrote:poo-maker wrote::roll: Exactly, i noticed that there are huge differences in the skills of opponents that are/were in the 2900 region as compared to the 2500 region.
Let me see if I get this argument. According to what was publshed by detlef there are 40 people in the range 2500-3000 and you are saying out of a sample size of 40 you can tell "huge" differences in the skills of those in the 2900 region as compared to the 2500 region?
Sorry poo-maker, that's statistical bull shit.
Of course, in order for your argument that they should be separated by rank to have any merit, those same players rating score should either always stay above 2750 or never get that high.poo-maker wrote:No, i am serious. From the players that I have played, there are definitely players in the 2500-3000 region that are much better than others.
Molacole wrote:I think they're passing out tissues in the suggestions forum....
There is nothing arbitrary about claiming that the relative difference between players in the top 1/3 of 1 percent is, by definition rather small compared to to, say the difference between those ranked 1500 and 2000 (a group that contains over 1000 players rather than 40). That is my argument. Mind you, I'm not the one complaining and asking for a change. Merely pointing out that the new rankings are doing a fine job, unless that job is to make you feel good.Nephilim wrote:look detlef, your arguments are just as arbitrary as anyone else's. i still see no relevance at all in the number of players above or below the 2000 mark (referring to your 1/3 of 1 percent comments and the like).
you do know that new players come in w/ 1000 pts, rite? there will always be more low rankers. a shitload of them are also non-paying customers or people who play a couple games then never return. why should the ranks be skewed toward them? this isn't an issue of majority rule; why the f*ck would that have anything to do w/ a ranking system?
also, no one ever asked that the 2000+ crowd receive a couple more rank distinctions at the expense of others. no one said we should take from them and give to us. you seem to think so.
i am an elitist b/c i can tell a difference between nuke and jolly roger? are you serious? nothing you have said or can say will quantify your opinions. your statements are all arbitrary, but you would have us believe they aren't. if you haven't played the highest ranked players, then it's certainly possible that you just don't know what you're fucking talking about.
this isn't an issue of fair treatment for people under 2000, why do you continue to render it that way? i just want a ranking system that distinguishes between the good, the very good, and the excellent. it still doesn't do that.
detlef wrote:There is nothing arbitrary about claiming that the relative difference between players in the top 1/3 of 1 percent is, by definition rather small compared to to, say the difference between those ranked 1500 and 2000 (a group that contains over 1000 players rather than 40). That is my argument. Mind you, I'm not the one complaining and asking for a change. Merely pointing out that the new rankings are doing a fine job, unless that job is to make you feel good.Nephilim wrote:look detlef, your arguments are just as arbitrary as anyone else's. i still see no relevance at all in the number of players above or below the 2000 mark (referring to your 1/3 of 1 percent comments and the like).
you do know that new players come in w/ 1000 pts, rite? there will always be more low rankers. a shitload of them are also non-paying customers or people who play a couple games then never return. why should the ranks be skewed toward them? this isn't an issue of majority rule; why the f*ck would that have anything to do w/ a ranking system?
also, no one ever asked that the 2000+ crowd receive a couple more rank distinctions at the expense of others. no one said we should take from them and give to us. you seem to think so.
i am an elitist b/c i can tell a difference between nuke and jolly roger? are you serious? nothing you have said or can say will quantify your opinions. your statements are all arbitrary, but you would have us believe they aren't. if you haven't played the highest ranked players, then it's certainly possible that you just don't know what you're fucking talking about.
this isn't an issue of fair treatment for people under 2000, why do you continue to render it that way? i just want a ranking system that distinguishes between the good, the very good, and the excellent. it still doesn't do that.
So, forgive me, but if you see this as an "arbitrary" argument, I have a hard time buying into the fact that you recognize some significant skill level drop off at some magical number between 2500-3000. Especially when you seem to claim that there is less of a difference between 2000-2500. Talk about arbitrary.
Nephilim wrote:there isn't a magical number. but there is a difference in the skill of many of the people around 2800+ and that of the 2500 crowd. if you don't understand that, it's probably b/c you haven't played enough here to know. you don't know what you're talking about. same goes for 2000-2500. when you have played a significant number of those folks, maybe you'll understand. as it is, you're a windbag. bye
sully800 wrote:Nephilim wrote:there isn't a magical number. but there is a difference in the skill of many of the people around 2800+ and that of the 2500 crowd. if you don't understand that, it's probably b/c you haven't played enough here to know. you don't know what you're talking about. same goes for 2000-2500. when you have played a significant number of those folks, maybe you'll understand. as it is, you're a windbag. bye
Neph- I think you are right, in that there is a pretty big difference between the people just shy of 3000 and the people just over 2500. However there are so few people in that range that you get to know the differences without even knowing what their current score is.
detlef is right in that the point difference at lower levels is statistically more significant, and thats why those levels are broken up into such small increments.
You say that no one is asking to take away ranks from the low end and add them to the top....well, in the system Blitz proposed in the other thread (the system you backed) he did just that. All of the intermediate point levels at the bottom were taken away and added to the top.
sully800 wrote:If you don't want to do that, then you'd have to come up with a whole new set of symbols and titles for players at the top...which is harder than you think, trust me. Additionally, many people already think that the new ranks are confusing because there are so many. Adding more would make things even harder to remember.
I think that 500 points is not a huge gap at the top, and the top members should have ever increasing hurdles to climb.
"i just want a ranking system that distinguishes between the good, the very good, and the excellent. it still doesn't do that."
I guess that means you thin the good, the very good and the excellent all fall within a 500 point spread. I think that the members at the top are much closer to the same skill level than you do I guess.
But anyway, my biggest argument against your entire point, is that the score system itself makes the distinguishment that you want. The symbols just correspond to the scores, and if you really want to know how players compare all you have to do is look at their number of points instead of their rank. Its just a more detailed method to achieve the same information, and it appears that is what you're looking for anyway.
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