I first started playing D&D back in 1980. I soon became a DM. Those were fun times, in college, gaming with ROTC students. I really wasn't into screwing with the players; the game did enough of that to make everything interesting. We had a very flexible environment and allowed characters from other DM's to mix freely among the campaigns. We were also working on our own rule set, which never really got published. One of the interesting things from one of the other campaigns was a magic item that consisted of a number of combined magic items that made it look like a small X wing fighter (known as a Rune Broom). There was a monk from that campaign that wanted to get into my campaign. He had all of his teeth replaced with teeth of spell storing and had an M16 of "Sharpness." (On a natural roll of 20 one random limb would be disabled.) He eventually went on to become an Ice Devil. (Poor player never realized that Ice Demons have no teeth, so he lost all his teeth of spell storing.)
I then returned to playing in the 90's. The DM was using 2nd edition at the time and was doing a next generation on his previous campaigns (so that all the powerful NPC characters were former player characters). He was still using the old 1st edition method of random things that screwed you. My 8 intelligence dwarf once drank from a magic pool. A number of dice rolls later, including one that had a 50/50 chance for plus minus, he wound up with a 16 intelligence (if that roll had been minus, he would have been made permanently brain dead). By the way, ever since a drow wizard dropped a delayed blast fireball into a crowd of huddled human children, he has completely hated Drow (except for a half drow paladin who was his friend, but that is another story). (Seriously, he would have jumped on the delayed blast fireball if only his dwarven legs could get him there on time.)
By the way, when the rules state that dwarves have a certain percentage chance of not having magic items work for them, you don't jump into the portable hole and tell the dwarf to look after it. Fortunately they didn't die of suffocation before the elf cleric managed to get the non functioning portable hole working again.
Happiness is having armor of total invulnerability. Annoyance is realizing that you don't have the helmet to the suit.
