Conquer Club

Lack / twill / andy... (anyone) please explain

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Lack / twill / andy... (anyone) please explain

Postby Pedronicus on Thu Jul 13, 2006 7:35 am

I'm in several games of 3 x double teams. (me and Silus are a team)

All sequential

I'm confused - in 2/3 of the games we have killed a member of another team and the sequential order doesnt seem to make any sense, and i'm having trouble in working out who's go is next.

In one game, me and silus got our turns without the other team getting a go - in another one, i got a go - followed by team 2, followed by team 3, followed by silus, followed by team 2, team 3 then me.

Can someone add 'next to go' countdown numbers, or just show how the sequential turns go if player 1 / 2 - 6 is killed.

Sequential has become a lottery in team games once you've killed someone.

Game numbers: http://www.conquerclub.com/game.php?game=37247

http://www.conquerclub.com/game.php?game=38788
Last edited by Pedronicus on Thu Jul 13, 2006 11:21 am, edited 1 time in total.
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby wicked on Thu Jul 13, 2006 8:13 am

Can you give us game numbers please?
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby Scorba on Thu Jul 13, 2006 8:42 am

This is all due to the change of turn structure.

In a triples game I was playing, I was the third player to join the game (player 3). Because player 5 got the first turn I was fifth to move under the old rules (turn order 5/6/1/2/3/4). Once the change over occured, the current round had to be completed before the new rules came in to effect. This meant that player 4 was the last to take his turn, straight after me.

From this point the game was being played with the alternate team moves, moving me from 5th in line to 2nd (Turn order 5/3/6/1/4/2). Because player 5 had been actually been eliminated in my last turn, I was now the first to take the turn in each round. While this appears to have the effect of skipping out my two team mates, they were actually just moving after me in the round rather than before.

Once the round you were on when the update was installed and the round after that are completed, these blips shouldn't occur anymore.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
User avatar
Lieutenant Scorba
 
Posts: 396
Joined: Fri Mar 24, 2006 6:14 am
Location: Upon a pale horse

Postby Marvaddin on Thu Jul 13, 2006 8:52 am

This is caused by players elimination. The order of playing is 1,3,5,2,4,6. Lets imagine you team is 1 and 2. So, if you eliminate players 3 and 5, or 4 and 6, their turns will be skipped (of course, since they are dead) and you can play as the old rule with double turns. A poor way to get back what lack took away from us.

You cant imagine the rule of no double turns always. Or in a game of 2 doubles with a dead player, the order would be 1,3,2,3,1,3,2,3, etc, where 3 is the partner of the defunct. You cant have double turns from the start, but its a sequential order as always, since the guy to play is dead, NEXT! (even you partner).

The worst thing is, Im sad of know this! How could this rule apply to my games? AAAAAAAARGH!
Image
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil


Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users