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How long do you imagine a turn lasts?

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How long do you imagine a turn lasts?

Postby AyeTrain on Thu Oct 16, 2014 12:39 pm

In my mind, I'm always a real nation-state engaged in a life-or-death war, akin to the Wars of the Roses or the Hundred Years War. When I reconquer a lost territory, the citizens rejoice at their liberation (there are probably some anti-collaborator pogroms, too, but there are some things it's better not to ask about). When I'm winning, the newspapers write glowing accounts of bold, decisive thrusts by our glorious troops, and when I'm losing they demand I resign or abdicate. Sometimes my propaganda minister has to encourage the editors to exhort the people to support our last stand so we can at least die with dignity.

This becomes especially fun when the game becomes a long game with no clear advantage to any one. Reminds me of the Great Game of European politics. Then I start wondering how long this war has been going on, anyway. Is a turn a week, a month, a year? Have people been born, lived, and died during this war? How long do you think a turn lasts?
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Re: How long do you imagine a turn lasts?

Postby Dukasaur on Fri Oct 17, 2014 5:01 am

Three months.

No really strong point underlying it, except that CC is loosely based on Risk, and while Risk didn't specify a time scale it definitely specified a geographical scale. Other games on that scale -- Third Reich, Axis and Allies, etc. -- used turns that were one season, so I imagine Risk to be, also.
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Re: How long do you imagine a turn lasts?

Postby Winged Cat on Fri Oct 17, 2014 11:48 am

Depends on the map, yeah. Some maps - especially ones with implicitly fast-acting magic, such as Monsters - I can see being hours or even minutes, with the time between turns as each commander's necessary break to assess (and attempt to assimilate resources from temporarily-controlled areas). Other maps - especially non-physical "maps", such as 8 Thoughts - can be years, with the "conflict" more one of societal influence: the commanders are various ideas or memeplexes sweeping through populations, warring for dominance, with the larger ones getting more resources with which to trample the rest, each turn representing generational change that peters out as youth ossifies into the new societal norms.
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Re: How long do you imagine a turn lasts?

Postby DoomYoshi on Sat Oct 18, 2014 12:02 am

At least as long as a sentence, but not as long as my dick.
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Re: How long do you imagine a turn lasts?

Postby owenshooter on Wed Nov 05, 2014 1:19 pm

AyeTrain wrote:In my mind, I'm always a real nation-state engaged in a life-or-death war, akin to the Wars of the Roses or the Hundred Years War. When I reconquer a lost territory, the citizens rejoice at their liberation (there are probably some anti-collaborator pogroms, too, but there are some things it's better not to ask about). When I'm winning, the newspapers write glowing accounts of bold, decisive thrusts by our glorious troops, and when I'm losing they demand I resign or abdicate. Sometimes my propaganda minister has to encourage the editors to exhort the people to support our last stand so we can at least die with dignity.

This becomes especially fun when the game becomes a long game with no clear advantage to any one. Reminds me of the Great Game of European politics. Then I start wondering how long this war has been going on, anyway. Is a turn a week, a month, a year? Have people been born, lived, and died during this war? How long do you think a turn lasts?

i used to do this with my Star Wars action figures... *cough*...-Jésus noir™

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