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aage wrote:Never trust CYOC or pancake.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
john1099 wrote:I do not consider any drop poor, as it all depends on the players, not the drop
You make some good points here DiM. I went with 25-50%DiM wrote:i'd say 25-75%.
it all depends on your opponents. for example a general with poor army placement should win against a noob with good placement but if the players are of fairly equal value the initial placement can go up to 75% importance.
in a recent game a player had the oportunity to take south america and australia in the first turn and dominate the game. poor player he did not take his chance and made some really huge mistakes and lost. if that was a general then it would have been game over in 3-4 turns.
then it also depends on the type of fortifications. i usualy play unlimited and sometimes people get all their terits linked. it's really easy to build a large army this way and take a continent in the first 2 rounds. while other people get all their terits scattered in odd places with absolutely no chance of getting a continent until later in the game. by that time the army gap is too big to make a comeback.john1099 wrote:I do not consider any drop poor, as it all depends on the players, not the drop
if the players are equal in skill then the drop means everything. i'm also assuming all of them have decent rolls.
i play a lot with my friends on the real cardboard game and after some many years of playing together we know eachother very well and all have similar skills. the games are usually decided by the initial deployment or the dice. that's why we rarely play normal standard risk. there's not much surprise and in most cases we know from the start who's going to win. we mostly play nuclear risk mission risk or recently play on my aom map.
Ding ding ding. We have a winner. Depending on the players, getting hooked up out the gate can really suck because everyone goes after you. I've actually made a point of not bothering to go after anything, consolidate my forces, and grab easy cards for the first few rounds. 9 times of 10, I'm either in 1st or 2nd in total armies after the first 5 or so rounds. Meanwhile, nobody is going after me because there's little to gain attacking a 15-20 army country that isn't guarding anything. Then, when the time is ripe, you've got all your armies at your disposal rather than having them spread out defending borders.podge wrote:I think I've had more success when I don't have to try to get a conti. people tend to leave you alone and not see you as a threat while you slowly build on each territory you own. Let the others fight it out amongst themselves while I grow stronger.
podge wrote:I think I've had more success when I don't have to try to get a conti. people tend to leave you alone and not see you as a threat while you slowly build on each territory you own. Let the others fight it out amongst themselves while I grow stronger.
detlef wrote:Ding ding ding. We have a winner. Depending on the players, getting hooked up out the gate can really suck because everyone goes after you. I've actually made a point of not bothering to go after anything, consolidate my forces, and grab easy cards for the first few rounds. 9 times of 10, I'm either in 1st or 2nd in total armies after the first 5 or so rounds. Meanwhile, nobody is going after me because there's little to gain attacking a 15-20 army country that isn't guarding anything. Then, when the time is ripe, you've got all your armies at your disposal rather than having them spread out defending borders.podge wrote:I think I've had more success when I don't have to try to get a conti. people tend to leave you alone and not see you as a threat while you slowly build on each territory you own. Let the others fight it out amongst themselves while I grow stronger.
Of course, if you get territory right away, that's likely the way to play it. However, I don't see that as an advantage at all. Thus, I voted 0-25%
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
fishhook wrote:people who start with a continent (like oceania on the classic map) have an inbuilt advantage and a stratagy layed out there ready infront of them.
Its the luck of the game though - just like the dice
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
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