NoSurvivors wrote:I think it should be implemented for casual games where you cannot take a turn unless you have taken your true "next turn"
That's a terrible horrible no good very bad idea.
What if you're playing with team mates? What if you only have a few minutes so you take a quick turn and leave a complicated one for later? What if you're losing a game (or "loosing" one as I've heard some people are apt to do) and the thought of it makes you sad so you skip it until the last possible minute?
I don't understand how people make these faux-reasonable suggestions with zero thought about the practical implications of the implementation.