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Moderator: Community Team

 gregwolf121
				gregwolf121
			




 
		aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		 .  Apologies for the delay.
.  Apologies for the delay.aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		
 benga
				benga
			


























 
		aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		Flow520 wrote:Has anyone considered the idea that the game was designed for "town" as it is normally defined to fail?
I mean, if we are considering two recruiting groups, it's possible the game was designed for all the VT's to be quickly recruited into one of the two groups and the real game to be the battle between these two groups for dominance. So it's like "Wishy-Washy Mafia" because there is no mafia and instead the "Wishy-Washy" battle between two recruiting groups.
 Unfortunately, the setup got destroyed rather quickly and it didn't play out as envisioned. (Oh dear.)  There was lots of investigatish roles, no protectives (due to only a vig) and had issues rather quickly.  Its unfortunate that both cult leaders got lynched/NK'd so quickly because I really wanted to see how it would have played out figuring out who the other one was.
 Unfortunately, the setup got destroyed rather quickly and it didn't play out as envisioned. (Oh dear.)  There was lots of investigatish roles, no protectives (due to only a vig) and had issues rather quickly.  Its unfortunate that both cult leaders got lynched/NK'd so quickly because I really wanted to see how it would have played out figuring out who the other one was.aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		
 benga
				benga
			


























 
		

 virus90
				virus90
			















 
		 Nebuchadnezer
				Nebuchadnezer
			








 
		
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.


 rishaed
				rishaed
			











 
		 I thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol.  And good job to us getting rid of the recruiters so fast.
  I thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol.  And good job to us getting rid of the recruiters so fast.  HotShot53
				HotShot53
			


























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 kratos644
				kratos644
			




















 
		HotShot53 wrote:virus90 wrote:Anarkistsdream wrote:I would post more in my defense if I had anything else of value... But, I am not a power role, so I really have nothing to offer besides that I WANT town to win.
not a powerrole, but no VT either? how should i interpret this?
He said he was a VT.... where did you read him saying he wasn't? Of course that is the easiest for anyone to claim, true or not... and no real way to prove it either.
I would also like to see a name though.
TheForgivenOne wrote:
You do realize if he didn't start those cases, this game would have gotten anywhere.. right? To me it looks like you're scared of a strong player that might catch you. So we have a bunch of weak cases, what do you suggest we do? Sit on our hands and do nothing? Create more weak cases which lead nowhere?
This just seems like a maf that is scared of a strong townie. Vote: Virus
kratos644 wrote:My top 3 right now would have to be melkor, virus, and benga in no particular order. One of the main reason melkor is on the list is because he was targeted by Anark and now Anark is dead and recruited both of which would get him off melkor. The other two are on the list for their behavior yesterday

benga wrote:Anarkistsdream wrote:All VT s have the same name in this game, folks... assuming mtamburini is any indication... which means you guys are slow or are not VTs
proof enough, unvote
Nebuchadnezer wrote:kratos644 wrote:My top 3 right now would have to be melkor, virus, and benga in no particular order. One of the main reason melkor is on the list is because he was targeted by Anark and now Anark is dead and recruited both of which would get him off melkor. The other two are on the list for their behavior yesterday
The argument for melkor is a total WIFOM argument, therefore I don't buy it.
Virus - I'd have to read back on him.
Benga - He's acted rather jumpy in my eyes, but I'm willing to leave him be for now...I think he's harmless and just exhibiting "newbiness".

 virus90
				virus90
			















 
		kratos644 wrote:The main thing that caught me off guard was my recruitment of Greg being shown in the night scene. I didn't think recruitment's usually appeared except for cases like TFO's where the recruiter was killed same night


 safariguy5
				safariguy5
			



















 
		safariguy5 wrote:kratos644 wrote:The main thing that caught me off guard was my recruitment of Greg being shown in the night scene. I didn't think recruitment's usually appeared except for cases like TFO's where the recruiter was killed same night
Usually, recruitments are spelled out in the night scene (even attempted ones). In most games, town wouldn't know there is a cult until way too late otherwise.
Man, I really couldn't believe you guys didn't believe me with the case on kratos. If you had faked some sort of role where you converted cultists to town, I might have been more likely to buy it kratos, but a doctor like role is underpowered in a 1 cult setup and very underpowered in a 2 cult setup.


 kratos644
				kratos644
			




















 
		kratos644 wrote:safariguy5 wrote:kratos644 wrote:The main thing that caught me off guard was my recruitment of Greg being shown in the night scene. I didn't think recruitment's usually appeared except for cases like TFO's where the recruiter was killed same night
Usually, recruitments are spelled out in the night scene (even attempted ones). In most games, town wouldn't know there is a cult until way too late otherwise.
Man, I really couldn't believe you guys didn't believe me with the case on kratos. If you had faked some sort of role where you converted cultists to town, I might have been more likely to buy it kratos, but a doctor like role is underpowered in a 1 cult setup and very underpowered in a 2 cult setup.
Yeah, I'd never played as a recruiter. I figured a role where I converted them back to town would seem unlikely because the cult leader can usually communicate with the cult members so then they would know their leader. It would seem as broken as a mafia that can go 3rd party and out everyone

 virus90
				virus90
			















 
		virus90 wrote:kratos644 wrote:safariguy5 wrote:kratos644 wrote:The main thing that caught me off guard was my recruitment of Greg being shown in the night scene. I didn't think recruitment's usually appeared except for cases like TFO's where the recruiter was killed same night
Usually, recruitments are spelled out in the night scene (even attempted ones). In most games, town wouldn't know there is a cult until way too late otherwise.
Man, I really couldn't believe you guys didn't believe me with the case on kratos. If you had faked some sort of role where you converted cultists to town, I might have been more likely to buy it kratos, but a doctor like role is underpowered in a 1 cult setup and very underpowered in a 2 cult setup.
Yeah, I'd never played as a recruiter. I figured a role where I converted them back to town would seem unlikely because the cult leader can usually communicate with the cult members so then they would know their leader. It would seem as broken as a mafia that can go 3rd party and out everyone
actually jamesker in his maffia many of us were playing in which was dropped gave me the role you described. when i pointed that out he made me kill these people instead of getting them back. that kind of gave me a power which would only kill cultists. an very powerfull role

 kratos644
				kratos644
			




















 
		

 Melkor52
				Melkor52
			



















 
		Melkor52 wrote:Good Game folks. It was fun, but not something I'm likely to try again soon. But thanks everyone for the experience.

 HotShot53
				HotShot53
			


























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		HotShot53 wrote:Nice job rejecting the kool-aid safariI thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol. And good job to us getting rid of the recruiters so fast.
After night 1, I thought there were 2 recruiters, and if you recruited someone who was already recruited, you'd kill them instead... so I figured on 2 enemy factions, and that I missed on my block. Considering there were 2 recruiters, his claimed protective role sounded reasonable.

 Nebuchadnezer
				Nebuchadnezer
			








 
		Nebuchadnezer wrote:HotShot53 wrote:Nice job rejecting the kool-aid safariI thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol. And good job to us getting rid of the recruiters so fast.
After night 1, I thought there were 2 recruiters, and if you recruited someone who was already recruited, you'd kill them instead... so I figured on 2 enemy factions, and that I missed on my block. Considering there were 2 recruiters, his claimed protective role sounded reasonable.
Oh, goodness, Hotshot. You knew there were two recruiters. You knew the recruiting was referenced in the night actions. There was only one recruit action on N1...yet you never thought that the guy you blocked was the other recruiter? At least it worked out in the end.
 HotShot53
				HotShot53
			


























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		HotShot53 wrote:Nebuchadnezer wrote:HotShot53 wrote:Nice job rejecting the kool-aid safariI thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol. And good job to us getting rid of the recruiters so fast.
After night 1, I thought there were 2 recruiters, and if you recruited someone who was already recruited, you'd kill them instead... so I figured on 2 enemy factions, and that I missed on my block. Considering there were 2 recruiters, his claimed protective role sounded reasonable.
Oh, goodness, Hotshot. You knew there were two recruiters. You knew the recruiting was referenced in the night actions. There was only one recruit action on N1...yet you never thought that the guy you blocked was the other recruiter? At least it worked out in the end.
I should correct myself, that was my reasoning after night 2. I considered that it was possible kratos was a recruiter... but then when no-one died in night 2, I came up with my theory that the second recruiter killed night 1 because his recruit had already been recruited.


 safariguy5
				safariguy5
			



















 
		safariguy5 wrote:HotShot53 wrote:Nebuchadnezer wrote:HotShot53 wrote:Nice job rejecting the kool-aid safariI thought you were the most likely recruited, but your posts were sounding very townish... no wonder, you didn't know yourself you were recruited lol. And good job to us getting rid of the recruiters so fast.
After night 1, I thought there were 2 recruiters, and if you recruited someone who was already recruited, you'd kill them instead... so I figured on 2 enemy factions, and that I missed on my block. Considering there were 2 recruiters, his claimed protective role sounded reasonable.
Oh, goodness, Hotshot. You knew there were two recruiters. You knew the recruiting was referenced in the night actions. There was only one recruit action on N1...yet you never thought that the guy you blocked was the other recruiter? At least it worked out in the end.
I should correct myself, that was my reasoning after night 2. I considered that it was possible kratos was a recruiter... but then when no-one died in night 2, I came up with my theory that the second recruiter killed night 1 because his recruit had already been recruited.
You know that would have been a lot easier to help me get the kratos lynch lol.


 Melkor52
				Melkor52
			



















 
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