Nebuchadnezer wrote:safariguy5 wrote:Well it would be really overpowered if the cult recruiter role got passed on to someone else. However, with greg claimed, it makes no sense not to reveal investigation information. If you don't share, and you end up dead later, we lose that information.
This ^
Come on Greg, you know there is no value in holding your investigation back.
I would rather believe that there were 2 cult/mafia teams in this game. Essentially, two players that could recruit/kill on different nights. Each one started with one player, the captain. Cult 1 could recruit on N1, N3, N5, etc, and kill on N2, N4, N6. Cult 2 could recruit on N2, N4, N6 and kill on N1, N3, N5, etc.
So, still one team left, with 2 players. Therefore, if there was a recruit ability, would you try to take out the cop? And if you were the cop that got recruited, would you delay you results, since you may not have gotten any? Come on, Greg...
I don't know about two cults; however, if a cop can't prevent being recruited then why wouldn't the cult rush out to recruit the cop? That way they remove a powerful town resource? And please, if there is a mafia game rule that prevents a cop from being recruited let a noobie know. If not a REAL HEAVY FOS on Greg either he was recruited, or was never a cop to begin with. And if not then he is lying scum of some faction. Or am I missing something?