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Wait, What? Mafia (9/9) D2: Wait, What?

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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby gregwolf121 on Sat Nov 16, 2013 1:30 pm

sorry just not sure what to say, will try rereading to see what i get later on.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 2:04 pm

Day one always drags the most, it seems... Because a bunch of pansies won't choose a lynch, and walk around saying, "I'm not opposed to a no lynch."
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby kratos644 on Sat Nov 16, 2013 2:23 pm

Right now it doesn't seem like we're going to get much out of this day. After the night we should hopefully be able to get more. I'm willing to either no lynch or lynch Colton for activity right now
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby epic pie on Sat Nov 16, 2013 2:25 pm

Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby kratos644 on Sat Nov 16, 2013 2:35 pm

epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.

I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 2:53 pm

kratos644 wrote:
epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.

I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.


Too many assumptions on Day 1... And, say it works! Most likely, he will just find another townie, while the mafia kills yet ANOTHER townie.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby kratos644 on Sat Nov 16, 2013 3:04 pm

Anarkistsdream wrote:
kratos644 wrote:
epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.

I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.


Too many assumptions on Day 1... And, say it works! Most likely, he will just find another townie, while the mafia kills yet ANOTHER townie.

Meanwhile we're also likely lynching a townie... Like I said, I'm finally with a policy lynch on colton right now for activity but there aren't really any strong cases.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 3:06 pm

Jonty looks worse than Colton... Has Colton been participating ANYWHERE else on the forums? If so, then maybe you will win me over, but.... eh.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby virus90 on Sat Nov 16, 2013 3:37 pm

he is mod in another game of mafia i play and not very active there so not a good case at all. We lynched a guy like 12 hours ago there and the update has not come yet.

But i think a no lynch is not that bad. Why: because i think we have got max 2 mafia, trying to find them out of 8 (you know your own role) is kind of hard. as said by greg before we want to stall this to find out more, but in the end i am not against it unless something new comes.
Besides: i have got the feeling that we have got many powerroles. so there is a big chance of hitting a powerrole. Or make them claim as last defense. And we might not even lose one at night 1, since we might have a doc.

well thats my message for tonight (yeah evening here, time difference), time to have a drink! :)
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby colton24 on Sat Nov 16, 2013 6:08 pm

Good to know not responding in 12 hours is bad service. I'll take that into note, and get up at 1 AM to check if a lynch has happened instead of sleeping.

I've had a busy week, and I'll read over this today.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 6:09 pm

virus90 wrote:he is mod in another game of mafia i play and not very active there so not a good case at all. We lynched a guy like 12 hours ago there and the update has not come yet.

But i think a no lynch is not that bad. Why: because i think we have got max 2 mafia, trying to find them out of 8 (you know your own role) is kind of hard. as said by greg before we want to stall this to find out more, but in the end i am not against it unless something new comes.
Besides: i have got the feeling that we have got many powerroles. so there is a big chance of hitting a powerrole. Or make them claim as last defense. And we might not even lose one at night 1, since we might have a doc.

well thats my message for tonight (yeah evening here, time difference), time to have a drink! :)

This sounds exactly like what mafia would say...

-helping quell a possible lynch... could be mafia partner or just wants to quick end the day.
-you "think" we only have two mafia... what does that matter about a no lynch. They still only get one kill... what about cults or sks? That also means a no lynch gives us know info and no knowledge. It just benefits town.
-if we have so many "power roles" than the loss of one will give us enough info to make sure something co es of the next day. Also, people can claim if it gets to that.

On a phone bolding and color is a pita.... however, my vote goes on you and will be quire difficult to change
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Lootifer on Sat Nov 16, 2013 7:59 pm

Anarkistsdream wrote:
virus90 wrote:he is mod in another game of mafia i play and not very active there so not a good case at all. We lynched a guy like 12 hours ago there and the update has not come yet.

But i think a no lynch is not that bad. Why: because i think we have got max 2 mafia, trying to find them out of 8 (you know your own role) is kind of hard. as said by greg before we want to stall this to find out more, but in the end i am not against it unless something new comes.
Besides: i have got the feeling that we have got many powerroles. so there is a big chance of hitting a powerrole. Or make them claim as last defense. And we might not even lose one at night 1, since we might have a doc.

well thats my message for tonight (yeah evening here, time difference), time to have a drink! :)

This sounds exactly like what mafia would say...

-helping quell a possible lynch... could be mafia partner or just wants to quick end the day.
-you "think" we only have two mafia... what does that matter about a no lynch. They still only get one kill... what about cults or sks? That also means a no lynch gives us know info and no knowledge. It just benefits town.
-if we have so many "power roles" than the loss of one will give us enough info to make sure something co es of the next day. Also, people can claim if it gets to that.

On a phone bolding and color is a pita.... however, my vote goes on you and will be quire difficult to change

Interesting, I was going to agree with virus, and add in that we still havent ruled out a recruiter scum role of some kind.

A couple of other things which dont sit well with me:
-> You were confirmed active at the time of the call on spiesr
-> You have either followed a wagon or started one a few times now and the way in which you are doing it doesnt sit that well, theres scumhunting and then theres convincing faux-scumhunting with the hope of building momentum on a known (if you are indeed scum) townie.

vote Anarkist
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 8:23 pm

I am always town... I always pick a mafia scum on day 1. No one ever believes me. The town loses... last three games for me... I am tired of arguing my same points.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Lootifer on Sat Nov 16, 2013 8:48 pm

Well in my "book of statistics - version: terrible" that confirms you are scum since you need will roll scum eventually ;)
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby epic pie on Sat Nov 16, 2013 9:50 pm

Yeah, just because you have been town in past games has absolutely NO bearing on this game...
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby virus90 on Sat Nov 16, 2013 9:50 pm

Anarkistsdream wrote:This sounds exactly like what mafia would say...

-helping quell a possible lynch... could be mafia partner or just wants to quick end the day.
-you "think" we only have two mafia... what does that matter about a no lynch. They still only get one kill... what about cults or sks? That also means a no lynch gives us know info and no knowledge. It just benefits town.
-if we have so many "power roles" than the loss of one will give us enough info to make sure something co es of the next day. Also, people can claim if it gets to that.

On a phone bolding and color is a pita.... however, my vote goes on you and will be quire difficult to change


just to be sure: Quell? http://www.thefreedictionary.com/quell (bit of a difficult word to me ;) )
in reaction to a possible quell (my translation: divert attention from jonty?) i am not; vote whatever you like.
and to wanting a quick end of day; as posted in previous message, i dont want a quick end, i rather discuss more, but in my opinion a no lynch is a possibility at the end of the day.

about cults:, as mentioned by others i don't believe there are cults because of the limited size of the game, a mafia recruiter might be possible, but 3 parties that require different win conditions seems unlikely to me, also because spiesr said that his win conditions where to eliminate mafia (being town) (and so are mine). so that suggests that there are 2 parties involved. i haven't thought about serial killers (SK's right?), i have to admit that.

the Orange sentence, i dont really get that, the no lynch would give us know/NO? information? and NO? knowledge? i think it won't give all of us knowledge but i think it might give some people knowledge, which they might share, we know we have a cop, and if the "day cop" is aligned with us, that might help as well. if the day cop is aligned with us that would mean that a possible doc and day cop might be targets of our lynch, and maybe there are more powerroles aligned to us that might be a target of a lynch. Of course i agree to if we lynch a goon or some other kind of mafia it is beneficial but i am not sure we will find mafia, since the odds are (with 2 out of 9 mafia, which i am assuming) that we wont. but i will leave that decision with more experienced players, i guess you know when people are scummarining and when they are just inactive.

i dont know what co es means, sorry. to the rest of the reply i have got to say: we dont know what power roles there are, which makes it easy to claim; i can claim i am jesus and able to walk on water or claim that i am the CIA and secretly convince someone to join my side. there is no way to check since we dont know what roles are in the game. and the loss of one powerole might unbalance the game, i dont have a clue of what powerroles there are but for instance losing the doc might lose us the advantage we have for knowing who is the cop.

So.

i rather not vote since for reasons posted before i believe no lynch is better, so Unvote (i was voting on colton)
i decided to not vote on colton since i know he has been busy as can be seen from my previous post, i already acknowledged that i knew that. Why i voted him to begin with? because he wasn't active, so i hoped to get him active (which did not really work out, not a very informative comment from him) and besides. everyone was voting on inactives, i did not want to vote jonty because it would get him in a dangerous position ( and i was not convinced that he was scum) so i voted colton, since he was inactive as well and was not close to a elimination. a save bet so to say. if you want you can call this scummy, i understand. luckily i have played with some of you before, they know the way i play for a bit, so i guess they kind of understand my reasoning regarding to this.

I still stay with my arguments for a no lynch. unless something happens that gives me major scum vibes i think that the "fun game" might mean a whole lot of different kind of (power)roles. Anarkist i hope you get my reasoning, vote if you want, know your wrong ;)

well i end my tipsy message. Hope it makes sense tomorrow as well.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby JamesKer1 on Sat Nov 16, 2013 9:57 pm

SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)

Not sure about co es... Probably a mistake.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby kratos644 on Sat Nov 16, 2013 10:11 pm

JamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)

Not sure about co es... Probably a mistake.

I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logically
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sat Nov 16, 2013 11:33 pm

kratos644 wrote:
JamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)

Not sure about co es... Probably a mistake.

I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logically

Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby gregwolf121 on Sat Nov 16, 2013 11:51 pm

Anarkistsdream wrote:
kratos644 wrote:
JamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)

Not sure about co es... Probably a mistake.

I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logically

Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...

not necessarily good players play just about the same whether they are scum or town, the main difference is that when they are town they actively try to find scum
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby kratos644 on Sun Nov 17, 2013 12:18 am

Anarkistsdream wrote:
kratos644 wrote:
JamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)

Not sure about co es... Probably a mistake.

I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logically

Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...

My play doesn't change from town to mafia. If you play completely differently it's too easy to find you out.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Anarkistsdream on Sun Nov 17, 2013 12:51 pm

Not changing my argument or my vote, folks... not until I see a much better target.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Lootifer on Sun Nov 17, 2013 2:28 pm

Me too :D
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby epic pie on Sun Nov 17, 2013 2:29 pm

Precisely what the others said, if you are a good player, it appears that you always play town.
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Re: Wait, What? Mafia (9/9) D1: The Revealing

Postby Lootifer on Sun Nov 17, 2013 5:04 pm

FWIW part of the reason I am sticking on anarkist is "I always roll town" is a terrible counter argument.

I havent played with you at all so I have to assume you are clever (ive skimmed other some other threads but its hard to really get a good feeling), so that argument looks pretty scummy to me.
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