The story of CC is being swept away by the greater story of online, web-based gaming. More and more people are attracted to the market of flashy animations with its more interactive and immediate gameplay. CC is like Shakespeare or the Ulysses within our times. Most will open the tome and be daunted by the challenge---a challenge which seems tedious and boring. They will view that mountain of a learning curve and walk away--scorning the appreciative view from the top. "Why bother with climbing and cooperation? It is better to drain a cup of Angry Birds, of Robot Unicorn, of Tower Dfenses, of herburb a durg."
Compare this quaint pond of CC to the vast oceans of web-based and smartphone games. Watch them cruise the seas of plug-and-play. See them bask in the visually appealing, the easily intuitive, and the quickly rewarding--all at a much lower cost. How can we beat their lower prices and lesser times required to 'excel'? And listen to the wails emanating from their party boats: "No caveats, no nuances, and no uncertainty. Gimme pleasure! Gimme easy! Give it nao! and don't say, 'no'."
CC may be failing to reach the right audience, but you can't turn an old man into a beautiful young women. My fellow Conquer Clubbers, we are the last of a dying species of gamer. We are the Old Guard, who have seen our share of battles, and so we will remain in the good times of past glory. Our once mighty ship can only rust, brittle, and break as the sea of new ranks overwhelm us, but don't let this dismay you. Why not accept the inevitable--with our heads held high? Let us enjoy our fleeting moments as we sink to our page in history.