Moderator: Community Team
rhp 1 wrote:OliverFA wrote:SuicidalSnowman wrote:betiko wrote:i really tend to fail those tipical rolls 6v2 and such that hold my bonus in trench, or fail to break my enemies bonus in 14v9 and so many situations like this. those rolls make you win/lose the game in a very very very frustrating way, much worse than on trench games in my opinion. you might be outdeploying your oponent for many rounds; have great strategic positions and he just rolls all he wants, 13v22 and such while you are totally unable to roll a 17v15. I ve had dozens of these games lately; and not only you get the candy out of your mouth but you have to sit and wait turn after turn for your enemy to finish you once you know there is absolutely no way to come back.
See, this is why I love Trench. In a non-trench game, one player gets a lucky roll and runs the board. In trench, that lucky roll is good for literally one battle, then everyone stops, takes an assessment of the board, and continues playing. You are always given a chance to think and develop your strategy, and recover from bad drops and rolls.
Right! In trench a good move does not win the game (as it should be). In trench you need to develop a full strategy planning ahead many turns, and develop that strategy over the course of the game. Trench is a lot more strategic.
To counter the thread title: trench is the only reason I did not leave this site.
not to be combative, but I really don't get this... "develop a full strategy?"
how is trench complicated? hit everything for max deploy, don't expose stacks until you have what you deem to be a decisive advantage, and control choke points... literally takes about 2 seconds per turn to decide what needs to be done on your turn, if that.... someone help me out with this.. speak to me as if I'm a child, cause I'm missing something...
frankiebee wrote:Trench is great for some settings [...] makes the game a lot more about strategy
Frito Bandito wrote:Trench is great for some games. Adds a flavor of "realism".
frankiebee wrote:rhp 1 wrote:OliverFA wrote:SuicidalSnowman wrote:betiko wrote:i really tend to fail those tipical rolls 6v2 and such that hold my bonus in trench, or fail to break my enemies bonus in 14v9 and so many situations like this. those rolls make you win/lose the game in a very very very frustrating way, much worse than on trench games in my opinion. you might be outdeploying your oponent for many rounds; have great strategic positions and he just rolls all he wants, 13v22 and such while you are totally unable to roll a 17v15. I ve had dozens of these games lately; and not only you get the candy out of your mouth but you have to sit and wait turn after turn for your enemy to finish you once you know there is absolutely no way to come back.
See, this is why I love Trench. In a non-trench game, one player gets a lucky roll and runs the board. In trench, that lucky roll is good for literally one battle, then everyone stops, takes an assessment of the board, and continues playing. You are always given a chance to think and develop your strategy, and recover from bad drops and rolls.
Right! In trench a good move does not win the game (as it should be). In trench you need to develop a full strategy planning ahead many turns, and develop that strategy over the course of the game. Trench is a lot more strategic.
To counter the thread title: trench is the only reason I did not leave this site.
not to be combative, but I really don't get this... "develop a full strategy?"
how is trench complicated? hit everything for max deploy, don't expose stacks until you have what you deem to be a decisive advantage, and control choke points... literally takes about 2 seconds per turn to decide what needs to be done on your turn, if that.... someone help me out with this.. speak to me as if I'm a child, cause I'm missing something...
Want to play a 1on1 antartica, trench, sunny? Than Ill show you how trench can spice up a game
BoganGod wrote:AslanTheKing wrote:BoganGod wrote:danryan wrote:I agree with betiko. Trench blows big hairy donkey nuts.
Would it be better if the donkey waxed?
Trench has its uses. Mainly to piss off those with small attention spans(myself included in this category a lot of the time). Playing trench speed is like asking someone to dip their hand in lime juice, rock salt, and chilli oil, then fist you.
no bogane
first dip your hand in chilli oil, than rock salt and finaly lime juice
thats a big difference
but u can use first limeoil, rocksalt and finaly chilli juice
or u use handcuffs, and tickle your ass with a feather, thats a killer
Of course you are correct my learned friend. Dipping your hand in the oil first allows the salt and lime juice to be suspended in the oil, thus allowing for better diffusion of product/irritants.
Mageplunka69 wrote:trench is great depending on the map, but mostly has a HUGE difference in strat...also depends if it is manual freestyle or casual /sequential ...team games also rock ..and now add in a parachute....well damn gins my pants fell off
Return to Conquer Club Discussion
Users browsing this forum: No registered users