by MGSteve on Sat Jan 25, 2014 11:51 pm
Truces and any forms of diplomacy are fine with me. They are even more a part of the game than psyops although the two go hand in hand. I'm in the game with stealth that gave rise to these forum entries, part of the other team his is currently truced with. Everyone who, in some words or other, said that keeping your agreements is more important than winning is welcome to play with me anytime. If you think it's okay to break truces, break your word, please foe me now and you'll have my thanks. I'll not only lose before I break a truce, I've often given up my advantage and even lost just to make sure someone who's acting like an ass doesn't win or just for the satisfaction of helping out someone who I feel deserves it against someone who doesn't.
The big question for me in the current game was, since the other team is gone, isn't the truce over simply by the fact that the only people left to attack are stealth's team and mine, the 2 involved in the truce. I was surprised to find that others felt that we needed to wait the one round after my mate gave notice to end the truce even though there was no one else to attack. In my experience, it's always been accepted that once it came down to the 2 truced individuals or teams, all truces were over since it was just the 2 left; no one else to attack. And this point, just like when to attack after giving notice, comes down to the formulation of the truce. It's very important to iron out all the details of the truce, no matter how simple the truce is, in order to make sure both sides know what is and what isn't acceptable. If you don't specifically say that every player including the one giving the notice must play one or more rounds after notice is given, don't expect it to be done.
Great questions, stealth. And great answers, everyone... okay, everyone who sided with integrity/honor/your word over winning no matter what.
