by josko.ri on Sat Sep 21, 2013 7:15 am
There is easy implemented and mathematically fair way to adjust winning percentage, if there is will to consider the idea by admins.
This idea would make not perfect (if some can develop perfect system then it would already be here and we would not have this discussion) but will make statistically flawless win-loss ratio.
Statistically, when you play 1v1, 2v2, 3v3 or 4v4 game, then you have 50% chance to win. So, when those games ends, into your statistics is added 1/1 if you win, or 0/1 if you lose.
Also statistically, when you play 8 player standard or freestyle game with whichever settings, you have 1/8 chance of winning and 7/8 chance of losing. In average, you will win every 8th game, if you win more you are better than average and if you win less you are lower than average. Statistically, if you play 8 player standard game, it is the same like you are playing 7 1v1 games vs those 7 players, if you win it, then it is statistically (and CC points wise) the same like you achieved 7/7 score in 1v1 games vs other 7 players. If you lose, statistically (and CC points wise) that is the same like you lost 0/1 vs the player who won, and played 0/0 vs other 6 players.
This can also be applied for Terminator games. If you play 8 player Terminator game, and you eliminated 3 players, and then some other player eliminates you, it is the same like you player 3 1v1 games vs those 3 players and achieved 3/3 result, played 1v1 game vs the player who killed you and achieved 0/1 result, and did not play vs other 4 players (result 0/0), as there is no any point gain nor loss between you and other 4 players.
The same system can very easy be implemented on CC and included all history results of all players, a simple written script would do that easy.
Example how it would work:
Player A (great in 1v1 and team games but bad in standard 8 player games):
played 10 games of 1v1 or 2v2 or 3v3 or 4v4. Won 8 of 10
played 10 standard 8 player games, won 1 of them. His score is 7/7 for game won, and 0/9 for 9 game lost.
played 10 Terminator 8 player games. In 3 of them eliminated 1 player and then lost game, in 2 of them eliminated 2 players and then lost game and in other 5 was being the first eliminated. His score is 2/2 *3 + 1/1 *2 + 0/10 = 8/18.
Total score: 23/44 (52%)
Total score with current % system: 9/30 (30%)
Conclusion: With current % system, his performance is penalized a lot because 66% of his games are 8 player standard. With my suggestion, his 52% instead of 30% would better show his performance.
Player B (bad in 1v1 and team games, but great in 8 player standard games):
played 10 games of 1v1 or 2v2 or 3v3 or 4v4. Won 1 of 10.
played 10 standard 8 player games, won 8 of them. His score is 7/7 * 8 + 0/2 = 56/58
played 10 Terminator 8 player games. Let's say achievement is the same like player A in this category, so the final result will compare just the discrepancy between 1v1 and Standard performance between player A and B): score 8/18
Total score: 65/86 (76%)
Total score with current % system: 9/30 (30%)
Final conclusion: At first, it is visible how much my proposed system better value the fact that in 8-player games initial chance to win a game is 12,5 while initial chance in 1v1 games is 50%, so for every player on the site, this system will increase their winning %, and average winning % of all players ever played CC would be 50%, which is how it should be. At second, comparison between player A and player B shows how much this proposed system would value the ones who are doing really good in Standard games but with current % system that is not properly represented on their profile.
P.S. For the ones who complain how 1v1 gaming is just luck while team games are pure skill, I would say it is very relative. I can guarantee that much more skill is needed to win 1v1 Hive game, than to win Quadruples on Doodle Earth, o statement that 1v1 is always pure luck in comparing with for example Quads is not true. I would say, they both are 50% for each player to win.
