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squeaks_is_mine wrote:So I have noticed that in games where it comes down to the wire, I sense that players missing turns (specifically if and when it comes down to 1v1) possibly on purpose, seeing as they do get the extra troops (not knocking this because real life events can prevent you from playing a turn), but the real ticker is the fact that the player who did not miss a turn still have to wait after the missed turn. Meaning the player who misses gets the reward of two turns troops and the ability to attack with troops fortified after their attack. And when the game comes down to two people that next move might determine the outcome of thet game. Is there a way that if you missed a turn the game treats you as if you took your turn last? I feel that would be fair compared to slowing the game for your own advantage.
I agree in team games/sequential it hurts but in Standard Freestyle it actually benefits when the game comes down to 2 people. For instance: Player 1 takes turn, Player 2 misses but because Player 1 was the last to move he still has to wait for player 2 to play, which benefits Player 2, because the incentive to stall a round with the same results, plus deferred troops to add to borders almost seems to good to turn down.macbone wrote:Missing a turn is punishment enough. Your deferred troops can't be used to attack that turn, and are vulnerable to being attacked if you drop them beside your opponent. There are cases where missing a turn can benefit a player, but in almost every game I've played in, missing a turn usually has a negative effect (team games especially). A missed turn may result in a game taking longer to complete, but rarely does it result in any kind of benefit to the player who misses the turn.
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