Thanks for listening to me Rant.

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XenHu wrote:JESUS CHRIST! ARE YOU OUT OF YOUR FUCKING MIND?!![]()
*ahem*
That is all.
Jafnhár wrote:joeyjordison wrote:its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down [...]
Which is why this is a bigger problem in real games (that means without cards).
wcaclimbing wrote:Jafnhár wrote:joeyjordison wrote:its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down [...]
Which is why this is a bigger problem in real games (that means without cards).
real games use flat rate cards.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:wcaclimbing wrote:Jafnhár wrote:joeyjordison wrote:its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down [...]
Which is why this is a bigger problem in real games (that means without cards).
real games use flat rate cards.
No, real games means the cards are escalating
safariguy5 wrote:Well if by original you mean the RISK setup, then it is standard rules, sequential, escalating cards and adjacent reinforcements.
Jafnhár wrote:No cards just means less luck - but I guess that is why you pussies don't like it.
Jafnhár wrote:If you want to play escalating games you could just as well skip the game and pick the winner randomly at start. The only real reason it is more exciting is that skills don't matter and everyone could win.
No cards is for the ones that can make a real strategy - escalating is for the ones that can't predict the future and must count on luck for the win.
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