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Kiron wrote:How many times have you seen a great strategy blown up in smokes due to a really bad luck of like losing 6 vs 1 or like 20 against 5? Isn't attacker suppose to have the advantage by dice percentage? I'm thinking of proposing an option for the attacker when attacking someone with 3 or more troops. The attacker can choose to trade one for one, so if say a 20 is attacking a 14 the attacking can automatically lose 12 troops to bring his opponent down to 2 troops. This way the attacker will know that his plan will be properly executed. Though this may seem ironic as the game is called risk, but i see risk more as a strategy game and not have ridiculous luck in the way, heck losing 30 man to kill 10 is just bad...especially in escalation where you need that 3 kills with 15 man and you just lose and your opponenet kills the player for the cards then cashes in for like 30+ troops and wins the game. Any comments?
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:Kiron wrote:How many times have you seen a great strategy blown up in smokes due to a really bad luck of like losing 6 vs 1 or like 20 against 5? Isn't attacker suppose to have the advantage by dice percentage? I'm thinking of proposing an option for the attacker when attacking someone with 3 or more troops. The attacker can choose to trade one for one, so if say a 20 is attacking a 14 the attacking can automatically lose 12 troops to bring his opponent down to 2 troops. This way the attacker will know that his plan will be properly executed. Though this may seem ironic as the game is called risk, but i see risk more as a strategy game and not have ridiculous luck in the way, heck losing 30 man to kill 10 is just bad...especially in escalation where you need that 3 kills with 15 man and you just lose and your opponenet kills the player for the cards then cashes in for like 30+ troops and wins the game. Any comments?
GFY
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