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Re: Too many Items Mafia (11/14) Night 2: Mobs Revenge.

Postby Yomiel on Fri Jul 13, 2012 10:17 am

When is Night over?
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Re: Too many Items Mafia (11/14) Night 2: Mobs Revenge.

Postby crazymilkshake5 on Fri Jul 13, 2012 10:21 am

Yomiel wrote:When is Night over?

Whenever i say. now :-$ :-#
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Re: Too many Items Mafia (11/14) Night 2: Mobs Revenge.

Postby Yomiel on Sun Jul 15, 2012 9:59 pm

It's been over three days. If there's going to be a delay for some reason, can you at least tell us?
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Re: Too many Items Mafia (11/14) Night 2: Mobs Revenge.

Postby crazymilkshake5 on Thu Jul 19, 2012 4:52 pm

The town is very quiet tonight.

Nobody has been killed.


Although Yomiel almost got modkilled because he was in violation of rule 14.


Day 3 start!
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby / on Thu Jul 19, 2012 4:57 pm

hmmm no death, well that's good, let's see, I suppose we should review the vodean wagons from day one and two...
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 4:58 pm

I did something terribly evil and told her she should update this thread and tell us what's going on. I stand by what I said. If you can take the time to post in other threads, reply to PMs, and replace into other games, you can take a few seconds to update your own game and tell us what's going on. Night lasted for about a week-days longer than it was supposed to. If you have to delay things, fine, but at least do us the courtesy of telling us. I politely said as much to you, and you responded by threatening to modkill me. And as if that wasn't enough, you childishly bring it up when you finally do restart the day. I get that you are young, but you made the decision to host. If you modkill me over this, it would not be good, but I will not care that much. The rules keep changing, and you've threatened me. It's not that fun anymore.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 5:02 pm

/ wrote:hmmm no death, well that's good, let's see, I suppose we should review the vodean wagons from day one and two...


Can someone recap that? I don't even remember it.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby / on Thu Jul 19, 2012 5:03 pm

Whatever, the day's up, let's just drop it, anyone got any info?
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 5:06 pm

If someone did a block, their target probably was a member of the Mafia.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Iron Butterfly on Thu Jul 19, 2012 5:59 pm

Yomiel wrote:If someone did a block, their target probably was a member of the Mafia.


You know this how? Do you know that mafia can not block? If a Town member did a block they would be doing so blindly.

Your making a statement with no evidence to support your claim. You may believe your statement is true but you certainly cant prove your statement is true.

Your statement is meaningless.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby / on Thu Jul 19, 2012 6:03 pm

Iron Butterfly wrote:
Yomiel wrote:If someone did a block, their target probably was a member of the Mafia.


You know this how? Do you know that mafia can not block? If a Town member did a block they would be doing so blindly.

Your making a statement with no evidence to support your claim. You may believe your statement is true but you certainly cant prove your statement is true.

Your statement is meaningless.
huh? but no death occured, meaning one of two things,
1. mafia did not send in a kill
2 mafia did send in a kill, but it was stopped, by doc, bulletproof, roleblocker etc.
if the actions circulate, (ie: we don't have a "solid" roleblocker role) it may be worth it to claim who was blocked.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby thehippo8 on Thu Jul 19, 2012 6:06 pm

Iron Butterfly wrote:
Yomiel wrote:If someone did a block, their target probably was a member of the Mafia.


You know this how? Do you know that mafia can not block? If a Town member did a block they would be doing so blindly.

Your making a statement with no evidence to support your claim. You may believe your statement is true but you certainly cant prove your statement is true.

Your statement is meaningless.

Sorry IB, I don't understand your post. Please explain. What Yomiel says seems to have a degree of logic to me. Your response to it seems way out of left field and all rather defensive. Maybe you missed the word probably but surely its a good discussion point? Also, why do you think that a block would be blind? Are you saying that day one was such a waste of time? There is a difference between doing something "blindly" or doing something without at least an educated guess! Also, what is this proof that you seek? What would do it for you? Finally, how can you say that the statmenet is meaningless ... that's a bit harsh! In fact, are you possessed or something? Such a post doesn't sound like you at all!

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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 6:27 pm

It is possible that the block was done blindly. But since no kill occurred, it is possible that this block ended up on a Mafia member anyway. Iron is suspicious...
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Iron Butterfly on Thu Jul 19, 2012 6:36 pm

There was no night scene. My statement is not algebra Hippo so stop trying to make it more complicated then it is.

We have NO idea what happened last night. NONE.

I could just as easily say, "If someone is bullet proof they were probably targeted by mafia." or "If someone is the Doc he made a nice save."

The only way Yumials statement could have any validity is if he was the blocker.

And my apologies...It has been more then a week so I forgot to mention...but someone out there has the ability to" silence" as I was on the receiving end of one yesterday.

Fast Posted

I am suspicious to Yumial simply because I disagree with his statement at its relevance.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 6:40 pm

I very much doubt that no one did anything at all last night, so I don't think the absence of a scene is as relevant as you're making it out to be. Maybe the host just didn't feel like posting one?

Iron'a responses are weird and oddly defensive, and she keeps spelling my name wrong.O_o
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby / on Thu Jul 19, 2012 8:06 pm

if no one has anything, I'm thinking epitath can take some pressure, day one he repeatedly dismissed the discussion on vodean and yomiel as silly, the shifted focus to happyfeet, a townie who we lynched, then last day phase he drops off completely, letting the clock slowly run down without saying anything, then after vode claims, he finally speaks up... to point us at shield.

Epitaph1 wrote:I'm with hippo on this one. We have a claim that we can monitor for now, so why not put some pressure on someone else while we still have time? We don't need to rush into the night and if we don't get anywhere with another case, vodeon will get lynched at the end of the day anyway.

I don't know what's up with Daz, but he dropped off the face of the earth in our clan mafia game. So, I don't think putting pressure on him will do much good. CMS, could you prod him for now?

I don't know why SG7 isn't as active, so I'd be more willing to pressure him.

Vote SG7


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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby spiesr on Thu Jul 19, 2012 8:14 pm

Okay, now to remember what happened thus far in this game.
Pershy, did you find anything interesting last night?
/ wrote:if no one has anything, I'm thinking epitath can take some pressure, day one he repeatedly dismissed the discussion on vodean and yomiel as silly, the shifted focus to happyfeet, a townie who we lynched, then last day phase he drops off completely, letting the clock slowly run down without saying anything, then after vode claims, he finally speaks up... to point us at shield
Now that you mention shield, he needs to be replaced in the game to. Mod can you get on this please?

Also, I have one of the walkie talkies now
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby / on Thu Jul 19, 2012 8:20 pm

spiesr wrote:
Now that you mention shield, he needs to be replaced in the game to. Mod can you get on this please?

[/quote]
Maybe dazza too, if he doesn't come back soon.
Come to think of it, mafia not sending in their kill is a distinct possibility, maybe that's why crazy delayed the game so long?
FOS dazza, shield and whoever else isn't active.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Epitaph1 on Thu Jul 19, 2012 8:31 pm

Heaven forbid I try to start another case when we reach an impasse. I have to go back and re-read the situation on D2, but I believe we were at a point where Vodeon was our only claim and we didn't know what to do. I'm pretty sure we've established that scumarining is going to be particularly effective this game with short deadlines and an automatic lynch at the end of the day (unless most votes are for no lynch).

Did SG7 post at all on D2? My vote for him was to get an inactive to speak up, which was the same reasoning behind my vote for Happy Feet. I still believe that one or more of the mafia have been or will be keeping a low profile, so getting the quiet ones to speak up is not that bad of an idea.

CMS, Daz is on sabbatical from CC for a while. I don't know a time frame for his return, but he will almost definitely not be active for the rest of the game.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Iron Butterfly on Thu Jul 19, 2012 8:46 pm

Epitaph1 wrote:Heaven forbid I try to start another case when we reach an impasse. I have to go back and re-read the situation on D2, but I believe we were at a point where Vodeon was our only claim and we didn't know what to do. I'm pretty sure we've established that scumarining is going to be particularly effective this game with short deadlines and an automatic lynch at the end of the day (unless most votes are for no lynch).

Did SG7 post at all on D2? My vote for him was to get an inactive to speak up, which was the same reasoning behind my vote for Happy Feet. I still believe that one or more of the mafia have been or will be keeping a low profile, so getting the quiet ones to speak up is not that bad of an idea.

CMS, Daz is on sabbatical from CC for a while. I don't know a time frame for his return, but he will almost definitely not be active for the rest of the game.


Shield has been a no show in many of his games as well, which has really hurt several of the games. I think Spiesr hit on a valid point. If we are missing two players it could have a very bad affect on the enjoyment and coherence of the game.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby crazymilkshake5 on Thu Jul 19, 2012 9:06 pm

I can postpone the game until i find some? if wanted.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Iron Butterfly on Thu Jul 19, 2012 10:18 pm

crazymilkshake5 wrote:I can postpone the game until i find some? if wanted.


Having two player absent puts a big hole in the game play so I would be open to waiting for replacements.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby Yomiel on Thu Jul 19, 2012 11:31 pm

My suspicions are on Iron and Spiesr right now. Iron was suddenly very defensive and dismissive, and Spiesr's story strikes me as odd, with all the strangeness surrounding the walkie-talkies on Day 2.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby zimmah on Fri Jul 20, 2012 1:30 am

well, 'm not sure about spiesr, i don't personally think he's bad but he could be. i'd like to know more about how he got the walkytalky though, but i doubt it's going to help us.
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Re: Too many Items Mafia (11/14) Day 3: Silent Night

Postby crazymilkshake5 on Fri Jul 20, 2012 7:05 am

spiesr wrote:Now that you mention shield, he needs to be replaced in the game to. Mod can you get on this please?


on it
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