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1756304340 Conquer Club • View topic - Missing Turns and Cards
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Missing Turns and Cards

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Missing Turns and Cards

Postby safariguy5 on Sat Apr 28, 2007 1:59 am

Various people have complained about certain people missing two turns then taking one to get the round multiplier. While in my mind, this is a viable strategy, it slows down the game and also makes the other players resentful. However, in most games, there is a tradeoff involved. When people miss turns, they deprive themselves of the possibility to get a card and then cash later. However, people who regularly use this strategy often join no card games where they can safely turtle their way through the rounds. I propose this: that no card games have the 3 consecutive round limit decreased to 2. This leaves some room for understandable inaccessibility while cutting down on the triple army advantages that people get. For most people, this shouldn't be an issue because we don't see very many no card games anyways.
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Postby yorkiepeter on Sat Apr 28, 2007 3:46 am

Yeah, good idea
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Postby alex_white101 on Sat Apr 28, 2007 4:03 am

yorkiepeter wrote:Yeah, good idea


second that.
''Many a true word is spoken in jest''
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Postby yeti_c on Sat Apr 28, 2007 6:12 am

This isn't a bad shout actually...

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Postby dominationnation on Sat Apr 28, 2007 8:33 am

sounds like a good idea but doesnt reaally effect me cause I dont ususally play no cards. Games could go on for too long
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Postby spiesr on Sat Apr 28, 2007 8:43 am

Bad Idea
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Postby firth4eva on Sat Apr 28, 2007 8:44 am

I like it
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Postby Iainarm on Sat Apr 28, 2007 11:29 am

I don't agree. The round multiplier doesn't give any more armies than you would get if you just played your turn anyway. The only difference is that you don't get a card. In no cards games, people who miss turns to get their armies multiplied aren't really gaining anything anyway. And some people who miss turns unintentionally like to play no cards games. If I love no cards games, but their are 2 days a week I can't play, I don't want to be kicked out of a game. I think a better suggestion is to have a "Start Your Own Game" option to pick how many missed turns it takes to be kicked out. For example, you could have a game where if you miss 1 turn, you're out. This would move Freestyle games a lot faster since sometimes only one person has yet to go, and then they miss their turn, slowing down what should be a fast moving game.
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