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Mr Changsha wrote:A difficult case. CC must be very careful to exact punishment within the rules. I don't like (and have never liked ) this catch-all 'gross abuse' clause. It is intellectually lazy, and ripe for the exploitation of mob rule. I fail to see how within the current rules playing stripers (and even officers???) is breaking the rules.
Yet like many I am not comfortable with the kind of game GLG plays and I don't think it is good for the site. I naturally point you all back to my 'Why CC is (actually) Declining' for the solution..![]()
I also have always had a sneaking admiration for the antics of our more celebrated farmers. That determination to stretch the rules to the very limit is a personality trait I adore. They are almost always highly intelligent individuals determined to play out their fantasies of being the 'big bad wolf' in a virtual setting. I've always tried to defend them where possible, and yet again I find myself questioning a decision against a farmer when it is given.
I would have to admit I've always been horribly conflicted on this issue.
protect low ranked players from being farmed/ranched by experienced players in order to get easy points
natty dread wrote:Wait, what... now it's illegal to play against sergeants etc.? I thought the farming rules only applied to NR:s?
natty dread wrote:So basically, it's illegal to play against someone who's inexperienced at a map/setting?
How is anyone ever going to learn any map/setting then, if no one who's experienced in them is allowed to play against them?
josko.ri wrote:I think it is pretty low shot from C&A team to just say that he is busted without clarifying what he was done wrong, and without making precise rules what is under rules, and what is against the rules. what is conclusion of the verdict? is the conclusion that, once when you have alot of points, you are not allowed to play vs low rankers anymore? if so, why that is not written in community rules? It is always easier to punish someone who use loophole in rules than to admit rules are bad and try to improve the rules. This verdict is another case which proves that CC leaders do not have idea how to lead the site on good way, and do not have clear defined rules, where everyone will have equal treatment. Althought I think what GLG has done is unhonorable playing, I do not blame him, I blame CC management to have rules with so many loopholes. It is not weird that CC membership is declining with such a service.
Here is my suggestion how using bugs like this should be officially improved, with site feature, and not with punishing someone who is gulty only because he was able to find loophole in rules.
DiM wrote:what i'd like to know is when does the score reset come. people cheat to get points. if they are warned, temporary banned or even stripped of premium, but they get to keep their points i really don't see how that would stop future cheaters from trying the same thing.
hit cheaters where it hurts them the most, the points.
natty dread wrote:Dukasaur wrote: finding new ways to cheat that slip through loopholes in other rules.
So how can it be a "way to cheat" if it's not against any rule?
natty dread wrote:I think there need to be clear, inambiguous rules - these kind of "catch-all" clauses are way too totalitarian for my tastes and are often abused.
natty dread wrote:Dukasaur wrote:The method that resulted in his second conviction was to reverse the process: instead of hosting the games, he would befriend his potential victims in live chat, and persuade them to host the game on his map and settings. He thought that because of the technicality that he was now the invitee instead of the inviter, he would evade punishment. But he didn't: the rule is that any gross abuse of the game is forbidden, whether it follows some narrow technical formula or not.
So basically, it's illegal to play against someone who's inexperienced at a map/setting?
natty dread wrote:josko.ri wrote:It is always easier to punish someone who use loophole in rules than to admit rules are bad and try to improve the rules.
Better yet, rather than using a bandage solution of adding more and more rules, how about fixing the underlying mechanics that are causing all these problems... rehaul the scoring system, make it so there's no reason for people to play games against inexperienced players, and problem solved...
Dukasaur wrote:The third problem, of course, is the need for a scoreboard reset to implement the separate scoreboards. I don't know if anybody is quite ready to tell everyone that their record is wiped and they're starting from scratch. The backlash will be huge.
GoranZ wrote:natty dread wrote:DiM wrote:what i'd like to know is when does the score reset come. people cheat to get points. if they are warned, temporary banned or even stripped of premium, but they get to keep their points i really don't see how that would stop future cheaters from trying the same thing.
hit cheaters where it hurts them the most, the points.
I agree... without point reset current GLG's punishment is useless.
Dukasaur wrote:Remember the chick in Key West last year who crashed her car because she was busy shaving her pubic hair?
Dukasaur wrote:That's why there need to be omnibus charges like reckless driving that are worded very widely, usually something like "wanton disregard for public safety" or whatever.
DiM wrote:natty dread wrote:Better yet, rather than using a bandage solution of adding more and more rules, how about fixing the underlying mechanics that are causing all these problems... rehaul the scoring system, make it so there's no reason for people to play games against inexperienced players, and problem solved...
+1
unfortunately it was already suggested and rejected. CC admins would rather have a faulty easy to understand scoring formula, than a better but complex one.
Dukasaur wrote:natty dread wrote:Better yet, rather than using a bandage solution of adding more and more rules, how about fixing the underlying mechanics that are causing all these problems... rehaul the scoring system, make it so there's no reason for people to play games against inexperienced players, and problem solved...
I absolutely agree, but this is a major change that will require momentum to sell.
Quite a number of suggestions have been made in this vein. About a year ago I thought I was the first one to come up with this idea (). When I went browsing through the Suggestions forum, I found the idea had been proposed at least five times (probably more) in the past, and it has been suggested again since then. Here's the earliest I know of (but if you read you'll hear allusions to even earlier proposals):http://www.conquerclub.com/forum/viewtopic.php?f=471&t=72702
Each time the idea was proposed it got some support, but never a really strong groundswell. That is the first problem.
I would say it goes even beyond that.Dukasaur wrote:The second problem is that these ideas are not all the same. Should we just be separating freestyle and sequential? Shouldn't we also separate out other setting beloved by farmers, such as foggy teams? What about team games in general? Should escalating (which is fundamentally a whole different game from flat rate) have it's own scoreboard? Etc., etc. At one extreme you have a simple two-scoreboard system, at the other extreme you have a scoreboard for every setting. So not only has there never been a strong groundswell getting behind the separate scoreboard idea, but even among the people who support it there is no general agreement about how many scoreboards there should be and where to draw the line/s.
Dukasaur wrote:The third problem, of course, is the need for a scoreboard reset to implement the separate scoreboards. I don't know if anybody is quite ready to tell everyone that their record is wiped and they're starting from scratch. The backlash will be huge.
It's something that eventually has to be done. If people were as vocal about implementing separate scoreboards as they have been about trying to break farmers one at a time through C&A, that would be a beginning. Yes, the admins have enormous inertia, but change does happen when support is strong enough.
DiM wrote:what i'd like to know is when does the score reset come. people cheat to get points. if they are warned, temporary banned or even stripped of premium, but they get to keep their points i really don't see how that would stop future cheaters from trying the same thing.
hit cheaters where it hurts them the most, the points.
rhp 1 wrote:DiM wrote:what i'd like to know is when does the score reset come. people cheat to get points. if they are warned, temporary banned or even stripped of premium, but they get to keep their points i really don't see how that would stop future cheaters from trying the same thing.
hit cheaters where it hurts them the most, the points.
I never understood that philosophy... I would love to reset to 1000... it would be sooooo fun... And i can't do it myself, or I get warned/banned for point dumping... lol... And I would think being conq for so long, GLG wouldn't care either... Herp was happy as shit to play at around 2000 points... no pressure.. play any maps/settings/players.. whatever you want... I think you overestimate the punishment of a reset bud....
DiM wrote:rhp 1 wrote:DiM wrote:what i'd like to know is when does the score reset come. people cheat to get points. if they are warned, temporary banned or even stripped of premium, but they get to keep their points i really don't see how that would stop future cheaters from trying the same thing.
hit cheaters where it hurts them the most, the points.
I never understood that philosophy... I would love to reset to 1000... it would be sooooo fun... And i can't do it myself, or I get warned/banned for point dumping... lol... And I would think being conq for so long, GLG wouldn't care either... Herp was happy as shit to play at around 2000 points... no pressure.. play any maps/settings/players.. whatever you want... I think you overestimate the punishment of a reset bud....
years back when i cared about score i came close to top 20 and climbing any further needed sacrifices that i wasn't prepared to make so the moment i decided i would no longer care about score was awesome. i could play anybody on any map and setting. i could join all the tournaments i wanted and have fun. basically kinda did a score reset of my own (even though i didn't drop a lot of points)
but the reset is not just about the user it's about the long term effect.
how many people would consider cheating when they know they'll lose all the points? even those that they earned honestly.
getting back from 1000 to 2500-3000 is actually not that hard if you're a good player. it can take as little as a few weeks if you play a lot. but anything after that takes hard work, even for cheaters. if GLG would have gotten a score reset the first time he was warned do you think he would have had the power to climb back to conqueror?
DiM wrote:natty dread wrote:Better yet, rather than using a bandage solution of adding more and more rules, how about fixing the underlying mechanics that are causing all these problems... rehaul the scoring system, make it so there's no reason for people to play games against inexperienced players, and problem solved...
+1
unfortunately it was already suggested and rejected. CC admins would rather have a faulty easy to understand scoring formula, than a better but complex one.
Timminz wrote:Have you ever wondered if anyone has ever been conqueror under more than one name?
natty dread wrote:Mr Changsha wrote:A difficult case. CC must be very careful to exact punishment within the rules. I don't like (and have never liked ) this catch-all 'gross abuse' clause. It is intellectually lazy, and ripe for the exploitation of mob rule. I fail to see how within the current rules playing stripers (and even officers???) is breaking the rules.
Yet like many I am not comfortable with the kind of game GLG plays and I don't think it is good for the site. I naturally point you all back to my 'Why CC is (actually) Declining' for the solution..![]()
I also have always had a sneaking admiration for the antics of our more celebrated farmers. That determination to stretch the rules to the very limit is a personality trait I adore. They are almost always highly intelligent individuals determined to play out their fantasies of being the 'big bad wolf' in a virtual setting. I've always tried to defend them where possible, and yet again I find myself questioning a decision against a farmer when it is given.
I would have to admit I've always been horribly conflicted on this issue.
^ I agree with this 100%.
I think there need to be clear, inambiguous rules - these kind of "catch-all" clauses are way too totalitarian for my tastes and are often abused.
Also, considering this (from another post by someone else) -protect low ranked players from being farmed/ranched by experienced players in order to get easy points
Protect low ranked players? Since when have low ranked players ever complained about getting farmed? Low-ranked players - or noobs, as they're colloquially known... being noobs, they don't even realize they've been farmed. They just think they lost to a better opponent, and thank him for the game. Case in point - a majority of GLG:s opponents thank him for the game, even when they get grossly farmed.
The only ones who really complains about farming are the high-rank, obsessive hardcore players who are pissed because someone gets points in a way they don't approve of. The noobs mostly don't give a shit, they just play for fun, and eventually they will learn to avoid farming games. If they stay as casual players, they're likely to never care about farmers either. If they instead wander to the forums, start getting more invested, join a clan, start medal hunting, using map rank, strategizing their game selection, etc... then they start caring about farmers, because they feel like someone else is "getting away too easy". And that's kind of a bitchy attitude in my eyes, which is why I feel these witch-hunts for punishing farmers are so distasteful...
No, low-rankers don't need any protecting - it's the high-ranked, obsessive gamers who are in need of "protection from farmers". The ones who rave on about "scoreboard integrity", as if that wasn't a lost cause ever since the invention of freestyle...
BigBallinStalin wrote:Funny enough, this resembles the story of governments and business. It's a model similar in style to the rise of crony capitalism.
Mr Changsha wrote:I simply don't get the GLG verdict. Usually I see what CC are thinking (even if I possibly don't agree), but this time I am stumped. Is the situation that a captain is simply too moronic to make an informed decision about the games he plays? Too deliriously retarded to realise a bloody conqueror playing freestyle might be a bit fucking quick? Does this captain live in a self-imposed bubble of rank idiocy?
I once played Herpes at 2.1 freestyle real time foggy. Just to see how fast he could wreck me. It was astounding. I laughed my way through the whole 5 minutes it took him. I later regaled my chaps with humorous tales of me ponderously scrolling through territory options in the time it took him to take eight regions. It was an incredibly well-spent 10 points. Did I learn anything? Of course not. Did I enjoy the game? Absolutely.
This decision stinks to me of incompetent, weak-minded hunters cowardly responding to the howls of the mob. I don't care what he did before, it can and should never be the policy here that a conqueror can't play a captain. No matter the settings. Neither should it be the policy that a conqueror can't play a sgt., or a corporal for that matter.
Under the guise of 'getting' a famous player, the hunters have managed to delare GLG's opponents 'CC's Most Idiotic Players Since The Beginning of CC-Time'. How nice.
GLG should be re-instated forthwith.
WILLIAMS5232 wrote:it's not that he's playing the games, it's how he gets them to play the games.
BigBallinStalin wrote:DiM wrote:natty dread wrote:Better yet, rather than using a bandage solution of adding more and more rules, how about fixing the underlying mechanics that are causing all these problems... rehaul the scoring system, make it so there's no reason for people to play games against inexperienced players, and problem solved...
+1
unfortunately it was already suggested and rejected. CC admins would rather have a faulty easy to understand scoring formula, than a better but complex one.
Apparently, this suggests that CC admins are hardly interested in implementing suggestions if coding is required
natty dread wrote:Which is... what? Sending them messages and asking if they want to play a game?
natty dread wrote:So you're not allowed to choose who you want to play against on CC. Good to know.
natty dread wrote:CC has gone to shit.
natty dread wrote:Before the mods/admins had the balls to uphold the rules.
natty dread wrote:Now they just cater to the whims of the mob
natty dread wrote: because the admin is so afraid of the falling user numbers,
natty dread wrote:and instead of actually concentrating on improving the site
natty dread wrote: pander to the lowest common denominator...
WILLIAMS5232 wrote:pretty much yes, except you left out the part of him doing it exclusively hundreds of times.
WILLIAMS5232 wrote:i disagree, it has changed tremendously for the better since i've been a member.
WILLIAMS5232 wrote:i thoght that's what they were doing here. i mean they just arrested a guy for saying "gayface" in a negative way.
natty dread wrote:WILLIAMS5232 wrote:it's not that he's playing the games, it's how he gets them to play the games.
Which is... what? Sending them messages and asking if they want to play a game?
natty dread wrote:So you're not allowed to choose who you want to play against on CC. Good to know.
natty dread wrote:Point is, GLG wasn't breaking any rules. He's playing games that are easy for him to win, true, but should that be any cause for punishment? He's benefiting from what he does because of a flawed scoring system. Instead of punishing individual players for gaining benefit from a site flaw, maybe that flaw should be fixed? The way things are now is just poor design.
natty dread wrote:Fact is, if GLG was losing 50% of the games he was playing, no one would complain about the method he uses to choose his opponents. No one would care. But since he wins a lot, suddenly everyone is concerned about the "poor low-rank players who don't know what they're doing"...
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