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22. How does the dice work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
An infinite number of monkeys at an infinite number of computers in lackattack's home are randomly hitting keys. When they hit a number, it is logged and sent to be processed by the Queen Monkey, who selects only the most streaky numbers to be used in authentic Conquer Club games.
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.
Graeko wrote:Oh, I know I'm just a bad player looking for an excuse. Like in a game earlier when I rolled and my opponent rolled a 1 and a 2. And I rolled 3 ones. I just fucking suck. Obviously.
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.
Fewnix wrote:Most people attack far more times than they realize , starting attacks virtually evy turn by finding or creating situations where the odds favour the.attacker then attacking until the odds no longer favour them. Then they are surprised how of all the attacks that started with the odds favouring them one could end up with the odds no longe favouring them/
For example your turn, you have a dozen terts adjacent to opposition terts. In some cases you could attack a tert with 3 oppo troops from a tert with 2 fo your troops. Not likely you would do that, you know the odds don't favour you. in some cases you could attack a tert with 4 troops on it from a tert with 5 of your troops on. Again not likely unless you are desperate to get a spoils or there is some deep strategy reason like breaking a bonus, . But give you a situation where the odds overwhelmingly favour you taking a tert= say an oppo tert with 3 troops on d you can deploy and attack with 20 of your troops, off you go starting with one attack 20 v 3.
So most attacks are made with the odds starting in the attackers favour often overwhelmingly , e..g. 20 v 3. . You will rarely hear of an attack made where the starting odds were overwhelming against the attacker.say the attacker had only 3 troops and the defender 20, and even more rarely will you hear of a situation that started with the odds overwhelmingly against the attacker,3 v 20, AND the attacker won..agaisnt th odds. You will also not hear much of situations where the odds started in the attackers favour 2o v 3 say, an the attacker won, taking the tert without much loss. What you will hear of is those rare situations where the odds were in favour of the attacker at the beginnin and those attacks ended up with the odds not in the attackers favour.
Of course when you start an attack with the odds in your favour say 20 v 3, you know it will take you more than one attack to take that tert, right? The best you could hope for in your starting attack is that the defender will lose 2 troops and you 0- giving you the possibiility of a second attack 20 v 1. Or your starting attack 20 v 3 could end 19 v 2 both sides lose a troop and of course 19 v 2 warrants a second attack right? and if you end up losing two troops in your first attack and the situation is now 18 v 3, well the odds are in your favour so you attack again Certainly In all cases where the defender has 3 or more troops it will take at least two attacks to take the tert- one attack takes one or two defender troops, the second attack finishes it off - if you are lucky. t .Even attacks that start v 2 or v 1 could take more than one attack to "win", take the tert. And it is possible that after a series of losing attacks, the odds turn against the attacker.
so please note that when you hear of all those attacks that started with the odds in favour of the attacker,most of those startng attacks lead to more an more attacks.
So what we are discussing no matter what the results of that first attack most players seeing the odds in their favour for a first attack, say 20 v 3, will make a second attack, no matter the results of the first attack, and a third and a fourth and a fifth, and a sixth and a seventh and an eighth until either they "win", take the tert, or the odds are no longer in their favour. I went as far as stopping after 8 attacks in the discussion of a 20 v 3 attack ending because that is a possible outcome if the attacker has about 8 bad results, say 8 attacks cost the attacker 2 troops without taking any defenders troops giving a possible attack 4 v 3. At that point the odds no longer being in favour of you taking the tert with a ninth attack the prudent course would be to stop. many will continue until they lose or can no longer attack,.
As another part of the attacker keeping going until you lose consider the situation after a series of attacks that started in the attackers favour end up with the attacker "winning," taking the tert say the 20 v 3 ends up with the attacker lsoing 4 troops to take the 3 defnder troops, and advance 15 to find 3 oppo troops adjacent to the new acquisition? How may players would resist continuning on 15 v 3 or whatever it takes, uniil they win. Or lose. And if not this turn, the next.
The basic points: there are many many many attacks in a game,. Most of those attacks begin with the odds in favour of the attacker and continue until the attacker takes the terts or is unable to attack any more. Some people complain when they are unable to attack any more.
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Graeko wrote:Oh, I know I'm just a bad player looking for an excuse. Like in a game earlier when I rolled and my opponent rolled a 1 and a 2. And I rolled 3 ones. I just fucking suck. Obviously.
chang50 wrote:comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.
Plus 1,000,000.I am sick to death of dice bitchers ruining my enjoyment of cc.FFS if you're gonna bitch stay away from games started by me.
jammyjames wrote:chang50 wrote:comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.
Plus 1,000,000.I am sick to death of dice bitchers ruining my enjoyment of cc.FFS if you're gonna bitch stay away from games started by me.
Suck it up cupcake!
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