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Do you think a wild card should be implemented into game play?

 
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Wildcard(s)

Postby IronE.GLE on Sun Apr 22, 2007 6:59 pm

I wanted to get some feedback in the general forum before I submitted a suggestion in the proper forum :wink: I'd like to get as much feedback as possible and I will consider all suggestions before submitting one.

I personally think that there should be at least 1 wildcard in every game. Once it has been drawn by any player, the wildcard can be used and once discarded it cannot be drawn again.

Do you think a wild card should be implemented into game play?
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Postby s.xkitten on Sun Apr 22, 2007 7:23 pm

alright, its already been suggested though

http://www.conquerclub.com/forum/viewtopic.php?t=4008
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Postby jaybebo on Sun Apr 22, 2007 7:50 pm

Wildcards allow the flow of the game be broken and the possibility of chance to increas too much to keep everything at an even keel.
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Postby dominationnation on Sun Apr 22, 2007 8:07 pm

and we cant get wildcards until we get an actual deck
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Postby yeti_c on Mon Apr 23, 2007 3:23 am

I voted for the second option - which I assume was 2 (albeit typoed?)

There are 2 in the original game... 2 in this one sounds good...

Although I do think that perhaps escalating games should do without them...

Out of curiousity... will this change the percentages of getting sets? (I know the answer is yes - but I'm hoping Tahiti will give a nice statistical breakdown on what and how much etc...)

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Postby chessplaya on Mon Apr 23, 2007 6:53 am

LOl the last option of the poll was too funny so i voted no but u still look sexy :lol: :lol: :lol:
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Re: Wildcard(s)

Postby chessplaya on Mon Apr 23, 2007 6:54 am

IronE.GLE wrote:I wanted to get some feedback in the general forum before I submitted a suggestion in the proper forum :wink: I'd like to get as much feedback as possible and I will consider all suggestions before submitting one.

I personally think that there should be at least 1 wildcard in every game. Once it has been drawn by any player, the wildcard can be used and once discarded it cannot be drawn again.

Do you think a wild card should be implemented into game play?


and yes if its only 1 in all the game or every 15 rounds its a very good idea
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Postby jaydog on Mon Apr 23, 2007 7:03 am

sorry to butt in but this is the wrong forum for this,
should be in suggestions and bug reports.

But if you go look on lackattacks to-do list you will see this idea is already pending.

the lesson of our story,
1) look to see if the idea has already been suggested or you will look like a dumb ass

2) put it in the correct forum or you will look like a dumb ass

3) polls with silly options are just good times, vote still sexy for you :D
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Postby tahitiwahini on Mon Apr 23, 2007 9:52 am

dominationnation wrote:and we cant get wildcards until we get an actual deck


Yes and no. The best way to implement it would probably be a virtual deck as you suggest.

But an alternate way to implement it would be as follows:

There is one card per country in the game. Let's say there are 42 countries in the game (as there are in Classic). Now add two wildcards.

So, the probability of getting a wildcard is:

2 / (42 + 2) = 4.55%

The probability of getting a regular card of a particular color is:

(42 / 3) / (42 + 2) = 31.82%

So, it could be done without implementing a virtual deck. But you would only guarantee an average of 2 wildcards per every "deck-full" of cards.

If wildcards were added it would be better to implement it with a virtual deck.
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Postby yeti_c on Mon Apr 23, 2007 9:58 am

Tahiti...

Do you own the BoardGame?

Out of curiousity is there a pattern of what each colour is across the continenets?

i.e. are there more "higher" cards on the harder to hold territories (Asia,Europe,NA) than on the easier continents (Aus, SA, Africa)?

Or does the spread appear to be random?

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Postby tahitiwahini on Mon Apr 23, 2007 10:03 am

yeti_c wrote:I voted for the second option - which I assume was 2 (albeit typoed?)

There are 2 in the original game... 2 in this one sounds good...

Although I do think that perhaps escalating games should do without them...

Out of curiousity... will this change the percentages of getting sets? (I know the answer is yes - but I'm hoping Tahiti will give a nice statistical breakdown on what and how much etc...)

C.


First, I would need to know more about the wildcard. For instance, while it seems obvious that a wildcard doesn't have a color, does a wildcard specify a country name or not? In other words, can a wildcard get you a 2 army bonus for owning the country named on the wildcard.

As you suggest the addition of wildcards will make it easier to get a set.

It would have other interesting effects also.

If you hold a wildcard it would guarantee you a set if you held any two other cards.

On the other hand, you would probably not want to cash in a set with a wildcard (in a flat rate game) unless it was a mixed set. So players would wisely either tend to wait for a mixed set if they held a wildcard, or cash in a non-mixed set that didn't involve the wildcard.

This would make calculating the probabilities more complicated, but if it's every actually implemented I'll figure it out.
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Postby tahitiwahini on Mon Apr 23, 2007 10:05 am

yeti_c wrote:Tahiti...

Do you own the BoardGame?

Out of curiousity is there a pattern of what each colour is across the continenets?

i.e. are there more "higher" cards on the harder to hold territories (Asia,Europe,NA) than on the easier continents (Aus, SA, Africa)?

Or does the spread appear to be random?

C.


I do not, but it's an interesting question and I hope someone who does responds with the answer.
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Postby yeti_c on Mon Apr 23, 2007 10:17 am

tahitiwahini wrote:
yeti_c wrote:I voted for the second option - which I assume was 2 (albeit typoed?)

There are 2 in the original game... 2 in this one sounds good...

Although I do think that perhaps escalating games should do without them...

Out of curiousity... will this change the percentages of getting sets? (I know the answer is yes - but I'm hoping Tahiti will give a nice statistical breakdown on what and how much etc...)

C.


First, I would need to know more about the wildcard. For instance, while it seems obvious that a wildcard doesn't have a color, does a wildcard specify a country name or not? In other words, can a wildcard get you a 2 army bonus for owning the country named on the wildcard.

As you suggest the addition of wildcards will make it easier to get a set.

It would have other interesting effects also.

If you hold a wildcard it would guarantee you a set if you held any two other cards.

On the other hand, you would probably not want to cash in a set with a wildcard (in a flat rate game) unless it was a mixed set. So players would wisely either tend to wait for a mixed set if they held a wildcard, or cash in a non-mixed set that didn't involve the wildcard.

This would make calculating the probabilities more complicated, but if it's every actually implemented I'll figure it out.


In the board game wildcards are basically colourless (they have a cannon, cavalry & infantry icon on (direct translation would be red = infantry, green = cavalry, Blue = cannon) and it does NOT have a territory name on the card. So it's a double edged sword... you get whatever you want - but lose the chance of getting the 2 army bonus on the territory.

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Postby MeDeFe on Mon Apr 23, 2007 11:12 am

The colours and countries you get on your cards are already as random as you can wish for. And about 2 out of 3 voters are against it.
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Postby IronE.GLE on Mon Apr 23, 2007 5:07 pm

jaydog wrote:sorry to butt in but this is the wrong forum for this,
should be in suggestions and bug reports.

But if you go look on lackattacks to-do list you will see this idea is already pending.

the lesson of our story,
1) look to see if the idea has already been suggested or you will look like a dumb ass

2) put it in the correct forum or you will look like a dumb ass

3) polls with silly options are just good times, vote still sexy for you :D


Well color me stupere.


Would the people against wildcards be willing to have it as an option in the game creator?
There is no luck, only preparation and execution.

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Postby tahitiwahini on Mon Apr 23, 2007 5:21 pm

IronE.GLE wrote:Would the people against wildcards be willing to have it as an option in the game creator?


This one would.
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Postby s.xkitten on Mon Apr 23, 2007 6:11 pm

of course i still think you are sexy :wink:
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