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Pedronicus wrote:If you can win a game, when every attacking dice is matched or bettered by the defending player - your doing pretty good.
at the moment, this every go for me. (Not that I'm bitter or twisted by it)
Marvaddin wrote:The problem with flat rate cards is that it can be won by politics. Im a bit tired of games where I defeat 2, maybe 3 guys, and then those still alive partner up against me.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Thorhound wrote:politics politics politics!! The best strat with alliances in the end game if your the big guy and worried about the 2 little ones ganging up on you is offering the weakest an alliance; my logic, the little one knows he isn't going to win but wants to stay around longer so will accept 72.376% ( looks official doesn't it? ) of the time. So if your tired of beating 2/3 guys and then losing try that.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
killmanic wrote:1v1 waterloo vs Benjikat is dead
natty_dread wrote:I was wrong
Thorhound wrote:Hey, I was thinking about how anyone can come from behind and win a game with escalating cards and how being able to take 2 turns in a row can add a bit to the stratagy of everyones game; well, i got to wondering wich type of standard game with all the specifics ( map, bonus cards etc... ) takes the most skill to win? In my opinion a standard, flat rate cards, freestyle no double turns game with 6 players and one fortification takes the most skill to win regardless of the map. The flat rate cards puts some risk in there so everyone has to worry about that (no cards seems a bit dull?) and when there are 6 players just surviving the opening is a thrill. anyway let me know what you think about my opinion on wich game is hardest to win and post your own. Thanks
-Dorftrottle-
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