1756149921
1756149921 Conquer Club • View topic - Trading countries between opponents
Conquer Club

Trading countries between opponents

Suggestions that have been archived.

Moderator: Community Team

Trading countries between opponents

Postby MR. Nate on Tue Apr 17, 2007 12:09 pm

Trading Countries.

I was wondering if we could somehow implement the ability to trade territories with opponents.


I know this has been rejected for the team game, for good reason, but I've often had one random country in a place where I really don't care, and it's going to be wiped out anyway. It would be nice to be able to turn that into something profitable, rather than just watching those armies die.

I think the armies on the territory would have to go with the territory, so that would have to be considered, but since both individuals are trying to win, it would tend to be fairly equal.

There would have to be restrictions, such as a limit, maybe one per person per round, and only 1 for 1, and maybe a cap on the number of trades between individuals to prevent abuse. It would have to be for tactical reasons, rather than as a way to acquire bonuses.

Under the right circumstances, it could add an interesting level to the game play.

Importance . . . Not very, maybe a 2.
User avatar
Corporal MR. Nate
 
Posts: 951
Joined: Tue Dec 19, 2006 10:59 am
Location: Locked in the warehouse.

Postby Bigfalcon65 on Tue Apr 17, 2007 4:37 pm

i think that is a pretty good idea
Former AP clan member
Former freedom fighter
Now a communist

Image
User avatar
Lieutenant Bigfalcon65
 
Posts: 452
Joined: Sun Feb 11, 2007 12:55 pm
Location: Moscow

Postby AndyDufresne on Tue Apr 17, 2007 6:04 pm

Hm, it is an interesting idea, as I know sometimes I'm stuck with countries in such places. Sometimes they can be helpful, sometimes not.

But I'm not quite sold on the idea, but I'll give it some thought.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Bigfalcon65 on Tue Apr 17, 2007 6:10 pm

you deff should dude
Former AP clan member
Former freedom fighter
Now a communist

Image
User avatar
Lieutenant Bigfalcon65
 
Posts: 452
Joined: Sun Feb 11, 2007 12:55 pm
Location: Moscow

Postby max is gr8 on Wed Apr 18, 2007 11:21 am

It would make strategy you could make deals like if you break *'s continent I'll give you ...
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby Bigfalcon65 on Wed Apr 18, 2007 11:39 am

true it would shurly bring diplomacy onto the table
Former AP clan member
Former freedom fighter
Now a communist

Image
User avatar
Lieutenant Bigfalcon65
 
Posts: 452
Joined: Sun Feb 11, 2007 12:55 pm
Location: Moscow

Postby joeyjordison on Sat Apr 21, 2007 7:45 am

i like it but surely it could bring about some dodgy trades rite?
User avatar
Major joeyjordison
 
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am

Postby Luke035 on Sat Apr 21, 2007 5:37 pm

This would certainly give rise to some abuse by multis and/or give rise to more multi accusations in the cheaters forum...
User avatar
Cadet Luke035
 
Posts: 66
Joined: Mon Nov 13, 2006 2:30 pm
Location: Sandusky, OH

Postby Marvaddin on Sun Apr 22, 2007 11:37 am

Yes! Plus, you can already trade territories... Just use the armies to attack, and let it with 1 army, so your opponent can take it easily, and do the same for you.
Image
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Re: Trading countries between opponents

Postby chessplaya on Sun Apr 22, 2007 11:46 am

MR. Nate wrote:Trading Countries.

I was wondering if we could somehow implement the ability to trade territories with opponents.


I know this has been rejected for the team game, for good reason, but I've often had one random country in a place where I really don't care, and it's going to be wiped out anyway. It would be nice to be able to turn that into something profitable, rather than just watching those armies die.

I think the armies on the territory would have to go with the territory, so that would have to be considered, but since both individuals are trying to win, it would tend to be fairly equal.

There would have to be restrictions, such as a limit, maybe one per person per round, and only 1 for 1, and maybe a cap on the number of trades between individuals to prevent abuse. It would have to be for tactical reasons, rather than as a way to acquire bonuses.

Under the right circumstances, it could add an interesting level to the game play.

Importance . . . Not very, maybe a 2.


good idea , but when u say u have countries where u dont want them to be u must be not looking well to the board i never once whined about deployments cuz i know every country of mine is important as any other country where u have country that u think u dont need my advise to u fort it up and u will like the outcome of it :wink:
Veni...
Vidi...
Vici...
Captain chessplaya
 
Posts: 1875
Joined: Sat Jan 20, 2007 1:46 pm

Postby RobinJ on Sun Apr 22, 2007 12:26 pm

Nah - don't like it (feeling too stupid to give a reason)
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby Spritzking on Mon Apr 23, 2007 2:28 am

if think it is rather dumb to end up with a lot of armies that are slaughterd anyway... maybe its just a good idea to not put your armies in such places... and if you get some armies there from begin deployment it are just 3 of them... is that such a big deal?

on the other hand it is pretty hard to organize the whole thing... you should have an offer, then a re-offer, for the offer is not profitable enough... and an acceptance...
furthermore, an allience whould become way to strong this way, for the other players in the game would need some time to respond to the teritory trading stuff. so the suddenly see a lot of armies on their neck... before the y could escape anyway...

I dont think this would be an idea the players the balance their strategy would need...
Major Spritzking
 
Posts: 117
Joined: Wed Jan 03, 2007 7:19 pm

Re: Trading countries between opponents

Postby john1099 on Mon Apr 23, 2007 2:36 am

chessplaya wrote:
MR. Nate wrote:Trading Countries.

I was wondering if we could somehow implement the ability to trade territories with opponents.


I know this has been rejected for the team game, for good reason, but I've often had one random country in a place where I really don't care, and it's going to be wiped out anyway. It would be nice to be able to turn that into something profitable, rather than just watching those armies die.

I think the armies on the territory would have to go with the territory, so that would have to be considered, but since both individuals are trying to win, it would tend to be fairly equal.

There would have to be restrictions, such as a limit, maybe one per person per round, and only 1 for 1, and maybe a cap on the number of trades between individuals to prevent abuse. It would have to be for tactical reasons, rather than as a way to acquire bonuses.

Under the right circumstances, it could add an interesting level to the game play.

Importance . . . Not very, maybe a 2.


good idea , but when u say u have countries where u dont want them to be u must be not looking well to the board i never once whined about deployments cuz i know every country of mine is important as any other country where u have country that u think u dont need my advise to u fort it up and u will like the outcome of it :wink:


Hi, my name is chessplaya, and im a noob and need lessons from someone who is good to improve my skills because i suck!
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
User avatar
Sergeant 1st Class john1099
 
Posts: 1558
Joined: Sat Feb 10, 2007 1:14 am
Location: St. Catharines, ON

Postby RobinJ on Mon Apr 23, 2007 11:00 am

It all evens out in the end anyway - some of your "3s" will get slaughtered, as will some of your opponents.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby CreepyUncleAndy on Mon Apr 23, 2007 5:08 pm

Trading countries would also allow team-mates to swap a newly-taken territory to their team-mate, allowing rapid follow-on assaults by the whole team.
User avatar
Private CreepyUncleAndy
 
Posts: 228
Joined: Fri Dec 01, 2006 9:45 pm

Postby RobinJ on Mon Apr 23, 2007 5:11 pm

^Good or bad?
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby MR. Nate on Mon Apr 23, 2007 8:31 pm

I'm against trading countries between teammates. That makes teams almost too easy. But in singles, everyone is looking out for #1, so the trades will generally be equal. As for the "danger" that it will be easier for multis, or that more accusations will occur, well, you can see what Fitz said.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?

End the Flame Wars.
User avatar
Corporal MR. Nate
 
Posts: 951
Joined: Tue Dec 19, 2006 10:59 am
Location: Locked in the warehouse.

Postby Big Jon on Tue Apr 24, 2007 4:39 pm

I think that if you were able to trading countries that you would have to have a minimum of 3 armies on each country and when you do trade with the other person that you both just get only 1 armies on the new countries. This way you do not have as much of a leg up on the other players
User avatar
Sergeant 1st Class Big Jon
 
Posts: 16
Joined: Tue Dec 19, 2006 5:34 pm
Location: Michigan

Postby flashleg8 on Tue Apr 24, 2007 5:59 pm

I'm sorry I don't like the idea at all. Teams would become super-strong too quickly and as another poster said, for a single player game the offer stage would take to long.
I firmly agree with the post that says if you want to go down this road - merely reduce the fortifications on the territory to make it easier for the other player to capture it.
Image
User avatar
Sergeant 1st Class flashleg8
 
Posts: 1026
Joined: Wed Jan 17, 2007 10:21 am
Location: the Union of Soviet Socialist Scotland

Postby MR. Nate on Wed Apr 25, 2007 11:18 am

Why does everyone think I want this in team games? I don't. I'm talking about Standard, Assassin and Terminator games.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?

End the Flame Wars.
User avatar
Corporal MR. Nate
 
Posts: 951
Joined: Tue Dec 19, 2006 10:59 am
Location: Locked in the warehouse.


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron