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MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia
dazza2008 wrote:MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia
So just sit here till night? That is giving the mafia the advantage is it not?
BGtheBrain wrote:I agree with Daz. The silence helps nothing. How can we get people to talk? It normally just happens, but it doesnt look like the case here.
MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??
So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.
I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.
safariguy5 wrote:MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??
So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.
I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.
The reason why you go for a lynch Day 1 is to establish vote patterns. Town's greatest weapon against mafia is the lynch. If we no lynch day 1, then mafia gets a free night kill. So then we're down 1 townie (who could be a cop or doc) and we still have no leads day 2. I mean, there's a possibility that the cop gets a guilty result and he outs a mafia, but chances are he gets an innocent investigation and we're no closer to finding mafia.
Generally, the people who suggest a no lynch day 1 tend to be noob scum, which I'm not accusing you of being, but understand that cases Day 1 tend to be weaker due to the lack of information known. And right now, suggesting a no lynch is scummier than submarining or inactivity.
AdmiralGaal wrote:Holy cow, everyone is voting for so many different people... not sure who to choose haha
slowreactor wrote:Alrite MoB, I'll take that argument - for now. I can understand how going into a different atmosphere changes things, but I'll be watching you...
Ice, any reasoning behind that instinct? Or am I just blind?
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