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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 8:03 am

I would rather keep the mafia in the dark, rather than have them lynch a town power role we could have used later
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby dazza2008 on Wed Aug 24, 2011 8:11 am

MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia

So just sit here till night? That is giving the mafia the advantage is it not?
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 8:32 am

dazza2008 wrote:
MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia

So just sit here till night? That is giving the mafia the advantage is it not?


No,town is expected to lose someone every night that's why we have the numbers right now. Lets keep those numbers and not let them catch up. Investigators and sheriffs could get some crucial info as early as N1, lets not risk lynching them. Hell, we dont even know what TYPE of game we are playing, we could be playing a Mason game and not know it. Let some townies at least discover each other to rule people out, even if they don't discover mafia.

disclaimer: this is my first forum mafia so if I am wrong tell me and Ill just follow the bandwagon, but im pretty sure the fundamentals of the game are the same..
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby dazza2008 on Wed Aug 24, 2011 8:49 am

I have not played lots but I always think its better to do something. Maybe not lynch but at least talk and we will have more to go on for day 2. Investigations will help too obviously but the wat people act on day 1 could give us something too.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby BGtheBrain on Wed Aug 24, 2011 8:52 am

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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby dazza2008 on Wed Aug 24, 2011 8:57 am

BGtheBrain wrote:I agree with Daz. The silence helps nothing. How can we get people to talk? It normally just happens, but it doesnt look like the case here.

Start voting quiet folk?
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby BGtheBrain on Wed Aug 24, 2011 8:58 am

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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby soundman on Wed Aug 24, 2011 12:35 pm

How about VioIet? She hasn't said much.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby BGtheBrain on Wed Aug 24, 2011 12:38 pm

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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby dazza2008 on Wed Aug 24, 2011 12:45 pm

unvote vote Violet
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby alt1978 on Wed Aug 24, 2011 1:03 pm

A question to some of the more experienced mafia players...does Rodion's elminate "all the threats to the town" sound to anyone else like we may be dealing with some strange things in this game? It stands to reason in my book that action is better than no action here so we have a better idea of what we are up against.
I'm still suspicious of Dazerazor...making a play to keep the new guy in sounds shady and he didn't come out and defend himself when the joke count was mounting up. I would at least like to hear from him.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 1:08 pm

"All threats of the town" is a standard phrase. That yes, it obviously covers any third-party threats, but doesn't necessarily mean there HAS to be some. It's a mystery!
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby soundman on Wed Aug 24, 2011 1:13 pm

Unvote vote Violet Let's hear some talking Vi. ;)
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby Rodion on Wed Aug 24, 2011 1:43 pm

Vote Count

alt1978 (1) - safariguy5
safariguy5 (1) - dazerazer
slowreactor (1) - God Emperor Q
BGtheBrain (1) - MoB Deadly
dazerazer (3) - slowreactor, alt1978, grifftron
Dibbler (1) - Shaggydan
drake_259 (1) - shieldgenerator7
Violet (4) - Dibbler, BGtheBrain, dazza2008, soundman L-5
shieldgenerator7 (1) - drake_259



With 17 alive, it takes 9 to lynch.

Deadline in about 6.5 days.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 2:09 pm

-unvote vote dazerazer

I want to see some more action from ya :)
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby slowreactor on Wed Aug 24, 2011 2:50 pm

I won't unvote and revote yet, but I will FOS MoB, for this reason:

Why are you trying to get the town to do nothing? From the way you phrased your previous statements, it seems that you just want to sit here and wait when action is critical even at this first step.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 3:16 pm

I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??

So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.

I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 3:26 pm

And again, I am used to a max of 5 minute Daytimes, with a 7 day deadline, you can really learn a lot about people. It is easier for mafia not to mess up their story during 5 minute daytimes, than over the course of a whole week
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby Rodion on Wed Aug 24, 2011 4:08 pm

icedagger replaces evilchaos.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby safariguy5 on Wed Aug 24, 2011 4:16 pm

MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??

So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.

I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.


The reason why you go for a lynch Day 1 is to establish vote patterns. Town's greatest weapon against mafia is the lynch. If we no lynch day 1, then mafia gets a free night kill. So then we're town 1 townie (who could be a cop or doc) and we still have no leads day 2. I mean, there's a possibility that the cop gets a guilty result and he outs a mafia, but chances are he gets an innocent investigation and we're no closer to finding mafia.

Generally, the people who suggest a no lynch day 1 tend to be noob scum, which I'm not accusing you of being, but understand that cases Day 1 tend to be weaker due to the lack of information known. And right now, suggesting a no lynch is scummier than submarining or inactivity.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby safariguy5 on Wed Aug 24, 2011 4:17 pm

safariguy5 wrote:
MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??

So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.

I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.


The reason why you go for a lynch Day 1 is to establish vote patterns. Town's greatest weapon against mafia is the lynch. If we no lynch day 1, then mafia gets a free night kill. So then we're down 1 townie (who could be a cop or doc) and we still have no leads day 2. I mean, there's a possibility that the cop gets a guilty result and he outs a mafia, but chances are he gets an innocent investigation and we're no closer to finding mafia.

Generally, the people who suggest a no lynch day 1 tend to be noob scum, which I'm not accusing you of being, but understand that cases Day 1 tend to be weaker due to the lack of information known. And right now, suggesting a no lynch is scummier than submarining or inactivity.

EBWOP
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby icedagger on Wed Aug 24, 2011 6:55 pm

Hey guys.

Safari is right about day one lynching. It's actually suprising how much info it can yield especially when there's a few new players.

AdmiralGaal wrote:Holy cow, everyone is voting for so many different people... not sure who to choose haha


Vote Admiral my mafia insticts might be rusty but this kind of inoffensive non-post smells like classic noob-scum to me. He/she also seems to have submerged since.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby slowreactor on Wed Aug 24, 2011 9:06 pm

Alrite MoB, I'll take that argument - for now. I can understand how going into a different atmosphere changes things, but I'll be watching you...

Ice, any reasoning behind that instinct? Or am I just blind?
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby safariguy5 on Wed Aug 24, 2011 9:16 pm

slowreactor wrote:Alrite MoB, I'll take that argument - for now. I can understand how going into a different atmosphere changes things, but I'll be watching you...

Ice, any reasoning behind that instinct? Or am I just blind?

I believe the reasoning is the tone of the post. Appearance of being active, non commital, and not trying to draw attention.
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Re: Gangster Mafia - Day 1 - Unexpected Murder at Rodionland

Postby MoB Deadly on Wed Aug 24, 2011 9:42 pm

Alright guys I will certainly remember this for future games! I appreciate you explaining it to me rather than instant lynching me
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