Conquer Club

Suggestons for improving CC

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Suggestons for improving CC

Postby markus Oralius on Mon Aug 22, 2011 10:52 pm

1) How about keeping users logged in for a month or so? Hulu keeps me in for a month, Netflix doesnt boot me out until 3 months have gone by, and Gmail, ebay, and facebook all keep users logged in for at least 2 weeks before requiring them to sign back in. So why does CC need to be so secure? its kindof annoying. The default should be 4 weeks with maybe an option for people to adjust it down if they want to.

2) How about an option to set the number of reinforcement movements to 5 or so per turn? Unlimitted reinforcements give the starting player too much of an advantage, and chained reinforcements slow the game down too much (especially 1 on 1's on large maps). It would add a great new dynamic to the game to have that option.

3) How about creating a reset button to re-arrange troop deployment prior to starting your turn? Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.
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Re: Suggestons for improving CC

Postby Victor Sullivan on Tue Aug 23, 2011 8:12 am

markus Oralius wrote:1) How about keeping users logged in for a month or so? Hulu keeps me in for a month, Netflix doesnt boot me out until 3 months have gone by, and Gmail, ebay, and facebook all keep users logged in for at least 2 weeks before requiring them to sign back in. So why does CC need to be so secure? its kindof annoying. The default should be 4 weeks with maybe an option for people to adjust it down if they want to.

Hm, this is an interesting suggestion. I personally have never had an issue with it, and I expect this would low on the priorities list of suggestions.


markus Oralius wrote:2) How about an option to set the number of reinforcement movements to 5 or so per turn? Unlimitted reinforcements give the starting player too much of an advantage, and chained reinforcements slow the game down too much (especially 1 on 1's on large maps). It would add a great new dynamic to the game to have that option.

Not a bad idea. I think something like 2-4 would be more reasonable, myself.


markus Oralius wrote:3) How about creating a reset button to re-arrange troop deployment prior to starting your turn? Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.

I remember you bringing this up in the "Tools & Enhancements" forum. I think that this is best for a plug-in, so I think you'd be best pursuing this there.

-Sully
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