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Uncle Death wrote:I think account sitting at all is a cheat but I'm not calling players cheaters for doing it. It is allowed and I have done it. I'm saying we should stop it.
I simply ask that everyone examine the issue. Do you think it is an ethical practice? If you are against the proposal because the current practice benefits you, can you agree that it is shady at the least. Is it just a little shady? Do you agree that the practice is abused? Are players unable or unwilling to admit that somebody else playing your turns and winning a game for you is not a win at all? Can you simply not admit the truth or do you argue against something you don't want and refuse to acknowledge the truth of an argument you can't refute? None of you can tell me or yourselves in the mirror that when you have somebody else take over your game or play a significant number of your turns that you deserved the points you won when you win. You can't tell me that you didn't get an advantage in a tourney where you chose teams to compete and other players than the ones listed took the turns that prevented you from a loss. (Forgive me, I'm sure many of you can and will.) I just saw it happen. Telling me that everybody does it doesn't make it right. It just makes it reality. You think everybody cheats on their taxes so you do it too? Would you say because of that you didn't cheated on your taxes?
We are doing something wrong. If I had been a philosophy major maybe I could explain this better. Unfortunately I wasn't. If you can't see that there is an ethical issue here then I'm sorry. Some of you see it and are ignoring it and won't admit it. That's what I think I'm seeing here.
Uncle Death wrote:I think account sitting at all is a cheat...
Uncle Death wrote:Can you simply not admit the truth or do you argue against something you don't want and refuse to acknowledge the truth of an argument you can't refute?
Uncle Death wrote:I simply ask that everyone examine the issue. Do you think it is an ethical practice?
Uncle Death wrote:...somebody else take over your game or play a significant number of your turns that you deserved the points you won when you win. You can't tell me that you didn't get an advantage in a tourney where you chose teams to compete and other players than the ones listed took the turns that prevented you from a loss. (Forgive me, I'm sure many of you can and will.) I just saw it happen.
Uncle Death wrote:Telling me that everybody does it doesn't make it right. It just makes it reality. You think everybody cheats on their taxes so you do it too? Would you say because of that you didn't cheated on your taxes?
Uncle Death wrote:We are doing something wrong...If you can't see that there is an ethical issue here then I'm sorry. Some of you see it and are ignoring it and won't admit it. That's what I think I'm seeing here.
Metsfanmax wrote:but it also seems that most of the people who post here are willing to have a cloudy interpretation of their rank as long as they can maximize its numerical value. It is not immoral or unethical, it's just what these people want.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Metsfanmax wrote:Uncle Death, that is not the correct way to address this problem. It is not a question of ethics at all, it is simply a question of what we want a player's rank to indicate. If your suggestion would be implemented, a player's rank would be a direct reflection of both their CC skill and how reliable they are at taking their turns. In the current system, a player's rank is not at all clearly attributable to that person alone. That's the only real way to look at this. The OP clearly argues for the former system, but it also seems that most of the people who post here are willing to have a cloudy interpretation of their rank as long as they can maximize its numerical value. It is not immoral or unethical, it's just what these people want.
Incandenza wrote:I just wonder what it must be like to want to see more missed turns and fewer overall games.
Incandenza wrote:O-ho, that's at least a slightly more interesting argument. But now you've fallen into the trap of decreeing that a player's rank should reflect both skill AND availability. Again, people don't have bright shining lines between "I have internet access" and "I have no internet access". So let's have a look at who might be at extra risk for missing turns, shall we?
Right off the bat, anyone who wants to play CC who doesn't live in a major metropolitan area in a westernized country is screwed, because rural areas and less developed countries have patchier internet reliability. There's also people that can't afford smartphones (or who simply can't play the game well on a smartphone). There's anyone with a job with irregular hours or short-notice travel. Oh, and there's anyone who would consider CC more important than a spontaneous real-life trip. These are but a few of the myriad of reasons why a player would need an emergency sitter
So you're saying that rank should be a reflection of both skill and the fact that a player either is or is not a relatively prosperous person in an urban area with an office job and no family. Gotcha. That's enlightened of you. What you're also saying is that you don't think that I, personally, should be allowed to join a top clan, where missed turns are to be avoided at all cost (because the whole bloody point of a clan is trying to determine relative skill in as stripped-of-luck context as possible), because I can't guarantee that I'll be able to have internet access every 24 hours for the next month. Thanks, I appreciate that.
Of course, as we all know, rank and skill often have little to do with each other in the first place, as it's more a reflection of choice of games and teammates. Any general on the site would be a major after a few months of assdoodles or playing with random teammates.
This idea of a "pure" rank is utter malarkey, of course, and ultimately no better than "it could be abused" or "this isn't the way the English Premier League would handle things" as a coherent argument. Nor is this preposterous idea of "ethics" a real argument either. Simply disapproving of something isn't a reason to force change on people who aren't in any violation of the rules. I don't think people with thousands of games under their belt should be able to play freestyle 1v1s against people with 10 games in, but I'm not going to try and strip said veterans of what joy they can extract from such games. Uncle, you're more than welcome to refrain from having someone sit your turns if you have such a moral issue with the practice. But I'd prefer that you not agitate to substantially degrade my access to and enjoyment of the site.
You two aren't stupid, so I have no idea why you're so vehemently pushing what is patently a Stupid Idea. More to the point, I don't see why you'd rather have lack spend his time coding some byzantine new security system when he could be, y'know, upgrading the game itself. Seems like a colossal waste of time, like building a moat around a house with a cracked foundation. I just wonder what it must be like to want to see more missed turns and fewer overall games.
but it's quite clear that right now the interpretation of a player's rank is cloudy at best when he can have any range of better or worse players consistently taking some of his turns for him.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:Ethical reasons? You do realize that this is an online game site and not real life. Right? We play for fun. No money. No real world glory. It's something most of us do for FUN. Some of us PAY to have fun and like our investment to at least be maintained during our absence. It's no fun to have to tend to real life and have what we do for pleasure ruined or our friends games ruined or punish those that also do this for fun to have to needlessly wait for turns to expire especially if they have only 4 games.
Only an extreme few abuse sitting. They get caught. They get punished.
Metsfanmax wrote:If your suggestion would be implemented, a player's rank would be a direct reflection of both their CC skill and how reliable they are at taking their turns. In the current system, a player's rank is not at all clearly attributable to that person alone.
SirSebstar wrote:How would you feel is one player in the clan, advised every single game(by entering the account and leaving gamechat) and played them when he felt like it?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Metsfanmax wrote:Uncle Death, that is not the correct way to address this problem. It is not a question of ethics at all, it is simply a question of what we want a player's rank to indicate. If your suggestion would be implemented, a player's rank would be a direct reflection of both their CC skill and how reliable they are at taking their turns. In the current system, a player's rank is not at all clearly attributable to that person alone. That's the only real way to look at this. The OP clearly argues for the former system, but it also seems that most of the people who post here are willing to have a cloudy interpretation of their rank as long as they can maximize its numerical value. It is not immoral or unethical, it's just what these people want.
Mr Changsha wrote:I would cope ok under a no-sitting rule (well hey I only play about 8 games at a time)...I would like to see some of these 100+ games at a time guys really feel the full impact of their cc-choices..rather than palming their games off when they get a bit tired.
These guys would lose RANKS if they miss...that's why they are blubbing away like little girls.
Finally...I am sure the vast majority of premium members have no sitter. I suspect most of them keep a 'reasonable'schedule of games. It is the hardcore obsessives this would piss off in the main.
And I am all in favour of that.
jefjef wrote:Hey mets - some people only need a sitter a couple times a year. That isn't consistently and woulld not make a players rank all "cloudy".
Night Strike wrote:Really? Your rank has nothing to do with playing team games or having horrible players suicide in escalating games or having someone kill the wrong target in assassin games? If any of those scenarios contribute to your rank, then rank is not a direct reflection of a single player.
PLAYER wrote:Wow! Never expected this to get as much debate as it has!
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:I don't see why people keep on demanding something when it is clear they aren't going to get it. ^
Uncle Death wrote:jefjef wrote:I don't see why people keep on demanding something when it is clear they aren't going to get it. ^
God bless you for your clarity. I'm certainly not comparing the two but there was this whole civil rights thing back in the 60's you may have heard of?
You don't really want to stifle free thought do you? I think there has been more than 3 who like the idea. The current situation does "bogus up" several things about the game. Our current point totals being the foremost probably.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Metsfanmax wrote:The prohibition of abuse is not the main benefit of this feature, although it is a nice side effect. The main reason we would implement this is because we want to simply change what's allowed on CC, and to make it clear that every person's rank is a product of turns they did (or did not) take in their games, and not a product of turns their friends took for them.
Metsfanmax wrote:In fact, most of the criticism in this thread has been from people saying that this is too draconian of a response to the abuses, but if you read the OP carefully, this has never really been about the site abuses. Those abuses just highlight the murky nature of any account-sharing system.
Metsfanmax wrote:...but if you read the OP carefully, this has never really been about the site abuses.
Uncle Death wrote:I don't need to outline the abuses this has caused to the community...however, CC needs to regain it's integrity by playing by the rules and no longer allowing players to circumvent them by popular consensus...Conquer Club and the game has been corrupted by password sharing and account sitting.
jghost7 wrote:Quite frankly, I don't care what you think about anyones rank. It is not a prime indicator of most players game skill anyways. The fact of the matter is that most people do not gain a significant tactical advantage simply because someone sits a turn for them. Rank doesn't mean much.
Now look at it this way. You would take away CC's only method of 'vacation' and not replace it with any substitute. Pros= none or minimal Cons= You would be handcuffed to the site, when something happens and you miss turns you would screw up perfectly good games for you and your partners. The 'fun factor' would be diminished. People would say screw it and more people would probably end up quitting the site.
Look, I am only asking you to be realistic. The current system is not perfect. Nor will any that will replace it. The proposed sitter feature will just be a modified version of what you are proposing to quit. A true vacation option will be rejected based on the game times ballooning horribly. The game time limits being set to 24 hours will always require you to be at or near a computer. I respect your desire for a 'true rank' , but the cost of what you propose is too high. It will have to be submitted along with a proposal of how to replace the current system of away time.
Metsfanmax wrote:The meaning of someone's rank just highlights the more fundamental issue here -- it seems that people are unable to have fun playing even if they lose. You are quite clearly stating here that a game will not be fun for you if you lose because you missed a turn. I just can't get behind that point of view. I enjoy most games that I play even if I end up losing (although of course I'm like everyone else and get mad when I lose 20v3 -- but that's not what we're talking about here). I started talking about rank because I believe that's why people don't like the idea of losing for this reason -- it will directly impact their rank in a preventable way (preventable, at least, for those who can find sitters). If the fundamental issue is that you guys don't have fun when you're not winning, we can talk about that as well.
Metsfanmax wrote:Anyway, I'm going to shut up now and let other people talk.
Metsfanmax wrote:(preventable, at least, for those who can find sitters)
Metsfanmax wrote:If the fundamental issue is that you guys don't have fun when you're not winning, we can talk about that as well.
jghost7 wrote:If I lose a game, I lose a game. The varying reasons for the loss will of course have an effect on my enjoyment of the game. But losing due to a missed turn is garbage, whether you are the one losing , or you win because of it. I believe most players would rather win a straight up game where the garbage is limited to the dice. I am aware that while not everyone shares my opinion, most would prefer that the games are played and not missed.
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